Industrial | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Industrial Level 1 Quarry Vast quarries, providing the raw materials to build and expand. |
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4 | 1350 |
150 wealth from manufacturing (industry) (this_building) |
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2 |
Industrial Level 2 Stone Quarry Granite and marble, alabaster and diorite, to construct the civilised world. |
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6 | 2400 |
150 wealth from manufacturing (industry) (this_building) +5% wealth from industry (regions_in_this_province) +5% wealth generated by slaves (this_province) |
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3 |
Industrial Level 2 Trench Mine Large scale, open-air mining, cutting through hills and valleys. |
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6 | 1800 |
225 wealth from manufacturing (industry) (this_building) +2% land unit recruitment cost (this_province) |
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4 |
Industrial Level 3 Stone Cutter Artisans and skilled labourers, working and shaping stone in-situ. |
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10 | 4650 |
-10% construction costs (regions_in_this_province) 400 wealth from manufacturing (industry) (this_building) +10% wealth from industry (regions_in_this_province) -4 public order(squalor) (this_province) +10% wealth generated by slaves (this_province) |
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5 |
Industrial Level 3 Shaft Mine Deep tunnels and shafts to access rich veins of ore. |
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10 | 3450 |
500 wealth from manufacturing (industry) (this_building) -4 public order(squalor) (this_province) +4% land unit recruitment cost (this_province) |
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6 |
Industrial Level 4 Monumental Architect Great builders, working for the glory of their gods and people. |
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16 | 8640 |
-15% construction costs (regions_in_this_province) 600 wealth from manufacturing (industry) (this_building) +20% wealth from industry (regions_in_this_province) -10 public order(squalor) (this_province) +20% wealth generated by slaves (this_province) |
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7 |
Industrial Level 4 Sluiced Mine Water management, to power mining and reveal ore veins. |
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16 | 8640 |
950 wealth from manufacturing (industry) (this_building) -10 public order(squalor) (this_province) +8% land unit recruitment cost (this_province) |
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