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Eastern Village Hayasdan (Imperator Augustus)Hayasdan (Imperator Augustus) Minor Settlement (Market) Level 2

Eastern Village

An established village, growing by hard toil and devout effort.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Market)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_township_1)
Minor Settlement (Market) Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement (Market) Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement (Market) Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement (Market) Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement (Market) Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement (Market) Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement (Market) Level 3
Eastern Village

Building Name

Eastern Village

Level Name

rom_EASTERN_city_minor_township_2

Building Chain

Minor Settlement (Market)

Building Level

2

Create Time

6

Create Cost

2850

Effects

-2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Armenian Townsfolk
200 Armenian Townsfolk
Armenian Townsfolk
(GAR_Arm_Armed_Townsfolk)
Melee Infantry
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
Armenian Militia
(GAR_Arm_Citizen_Militia)
Spear Infantry
200 Armenian Spearmen
200 Armenian Spearmen
Armenian Spearmen
(GAR_Arm_Garrisoned_Spearmen)
Spear Infantry
175 Armenian Archers
175 Armenian Archers
175 Armenian Archers
Armenian Archers
(GAR_Arm_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Kafkasos Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Caucasian_Spearmen)
Kafkasos Doriphoroi
(Caucasian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 632 632 26 9 10 56 6 20 50
2
175 Armenikoi Sphendonetai
Missile Infantry / Missile Infantry / (Arm_Slingers)
Armenikoi Sphendonetai
(Armenian Slingers)

Even giants can be humbled by nimble slingers.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
3
300 Armenikoi Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Spearmen)
Armenikoi Doriphoroi
(Armenian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 417 417 21 9 10 56 3 20 45
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