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Eastern Trade Hub (Iron) Hayasdan (Imperator Augustus)Hayasdan (Imperator Augustus) Minor Settlement (Iron) Level 3

Eastern Trade Hub (Iron)

A thriving community with trade to attract new settlers.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Iron)

Eastern Hamlet (Iron)
Eastern Hamlet (Iron)
(rom_EASTERN_city_minor_iron_1)
Minor Settlement (Iron) Level 0
Eastern Village (Iron)
Eastern Village (Iron)
(rom_EASTERN_city_minor_iron_2)
Minor Settlement (Iron) Level 1
Eastern Trade Hub (Iron)
Eastern Trade Hub (Iron)
(rom_EASTERN_city_minor_iron_3)
Minor Settlement (Iron) Level 2
Eastern Town (Iron)
Eastern Town (Iron)
(rom_EASTERN_city_minor_iron_4)
Minor Settlement (Iron) Level 3
Eastern Trade Hub (Iron)

Building Name

Eastern Trade Hub (Iron)

Level Name

rom_EASTERN_city_minor_iron_3

Building Chain

Minor Settlement (Iron)

Building Level

3

Create Time

10

Create Cost

4425

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
-6% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Armenian Townsfolk
200 Armenian Townsfolk
Armenian Townsfolk
(GAR_Arm_Armed_Townsfolk)
Melee Infantry
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
Armenian Militia
(GAR_Arm_Citizen_Militia)
Spear Infantry
200 Armenian Spearmen
Armenian Spearmen
(GAR_Arm_Garrisoned_Spearmen)
Spear Infantry
175 Armenian Archers
175 Armenian Archers
175 Armenian Archers
Armenian Archers
(GAR_Arm_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Kafkasos Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Caucasian_Spearmen)
Kafkasos Doriphoroi
(Caucasian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 632 632 26 9 10 56 6 20 50
2
175 Armenikoi Sphendonetai
Missile Infantry / Missile Infantry / (Arm_Slingers)
Armenikoi Sphendonetai
(Armenian Slingers)

Even giants can be humbled by nimble slingers.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
3
300 Armenikoi Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Spearmen)
Armenikoi Doriphoroi
(Armenian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 417 417 21 9 10 56 3 20 45
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