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HomeHome / Divide et Impera / Hayasdan (Imperator Augustus) / Buildings / Eastern Village (Warhorse)
Eastern Village (Warhorse) Hayasdan (Imperator Augustus)Hayasdan (Imperator Augustus) Minor Settlement (Warhorse) Level 2

Eastern Village (Warhorse)

An established village, growing by hard toil and devout effort.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Warhorse)

Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse)
(rom_EASTERN_city_minor_horse_1)
Minor Settlement (Warhorse) Level 0
Eastern Village (Warhorse)
Eastern Village (Warhorse)
(rom_EASTERN_city_minor_horse_2)
Minor Settlement (Warhorse) Level 1
Eastern Small Town (Warhorse)
Eastern Small Town (Warhorse)
(rom_EASTERN_city_minor_horse_3)
Minor Settlement (Warhorse) Level 2
Eastern Town (Warhorse)
Eastern Town (Warhorse)
(rom_EASTERN_city_minor_horse_4)
Minor Settlement (Warhorse) Level 3
Eastern Village (Warhorse)

Building Name

Eastern Village (Warhorse)

Level Name

rom_EASTERN_city_minor_horse_2

Building Chain

Minor Settlement (Warhorse)

Building Level

2

Create Time

6

Create Cost

3225

Effects

-2 food (this_region)
+8% wealth from agriculture (regions_in_this_province)
212 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Warhorse (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Armenian Townsfolk
200 Armenian Townsfolk
Armenian Townsfolk
(GAR_Arm_Armed_Townsfolk)
Melee Infantry
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
200 Armenian Militia
Armenian Militia
(GAR_Arm_Citizen_Militia)
Spear Infantry
200 Armenian Spearmen
200 Armenian Spearmen
Armenian Spearmen
(GAR_Arm_Garrisoned_Spearmen)
Spear Infantry
175 Armenian Archers
175 Armenian Archers
175 Armenian Archers
Armenian Archers
(GAR_Arm_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Gund-i Nizagan
Melee Infantry / Spear Infantry / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
2
300 Roxolanoi Haploi
Melee Infantry / Spear Infantry / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
3
175 Skythioi Toxotai
Missile Infantry / Missile Infantry / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
4
175 Paya Hinam Dunai Purma
Missile Infantry / Missile Infantry / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
5
300 Aeudi Lugoae
Melee Infantry / Spear Infantry / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
6
175 Aeudi Gaeroas
Missile Infantry / Missile Infantry / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
7
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
8
300 Kafkasos Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Caucasian_Spearmen)
Kafkasos Doriphoroi
(Caucasian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 632 632 26 9 10 56 6 20 50
9
175 Armenikoi Sphendonetai
Missile Infantry / Missile Infantry / (Arm_Slingers)
Armenikoi Sphendonetai
(Armenian Slingers)

Even giants can be humbled by nimble slingers.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
10
300 Armenikoi Doriphoroi
Melee Infantry / Spear Infantry / (Arm_Spearmen)
Armenikoi Doriphoroi
(Armenian Spearmen)

Hardy men levied from the mountains to the north, these soldiers are capable of fighting in an organized battle line.

300 417 417 21 9 10 56 3 20 45
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