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Roma Adversarii Antonii (Imperator Augustus)Adversarii Antonii (Imperator Augustus) Ancient Capital Level 4

Roma

The Eternal City.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Roma
Roma
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma
Roma
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma
Fortified Roma
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma
Fortified Roma
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma
Roma
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma
Commercial Roma
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma

Building Name

Roma

Level Name

dei_main_city_ROME_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

Improved Plumbing
Improved Plumbing

Effects

+6 artillery on walls (this_region)
-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
Ostia: +400 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
200 Italian Town Guard
200 Italian Town Guard
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry
40 Ballista (Bastion)
40 Ballista (Bastion)
40 Ballista (Bastion)
Ballista (Bastion)
(Rom_Ballista_Bastion)
Field Artillery
40 Scorpio (Bastion)
40 Scorpio (Bastion)
40 Scorpio (Bastion)
Scorpio (Bastion)
(Rom_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Equites Singulares
Cavalry / Melee Cavalry / (Rom_Praetorian_Cav)
Equites Singulares
(Imperial Praetorian Cavalry)

An elite heavy cavalry bodyguard, capable of a decisive charge.

100 2089 2089 36 9 28 57 18 20 65
2
200 Custodes Praetorii
Melee Infantry / Melee Infantry / (Rom_Praetorian_Guard)
Custodes Praetorii
(Imperial Praetorian Guard)

Hand-picked heavy infantry, well used to all kinds of combat.

200 1346 1346 39 10 11 82 18 20 65
3
200 Evocata Germanica
Melee Infantry / Melee Infantry / (Rom_Vexillatio_Evocata_Germanica)
Evocata Germanica
(Imperial Veteran Legionaries)

These veterans of the wars in Germania have been called forth" from retirement, and have chosen to re-enlist and serve Roma once again."

200 1314 1314 42 10 10 86 16 20 65
Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
300 Cohors Vigilum
Melee Infantry / Spear Infantry / (Rom_Vigiles)
Cohors Vigilum
(Imperial Town Watch)

These spear-armed garrison troops are also riot squad and firemen.

300 423 423 21 9 10 67 3 20 45
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