Antonius (Imperator Augustus) Faction
Sanitation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sanitation Level 1 Aqueduct A city riots without bread, but it dies without water. |
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4 | 1350 |
+1 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) +3% unit replenishment (regions_in_this_province) +0.1% 1st Class Citizen (this_building) -2% provincial income (building upkeep) (regions_in_this_province) |
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2 |
Sanitation Level 2 Latrines A place to meet, chat and share a sponge… |
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6 | 2550 |
+2 Latin cultural influence (this_region) +2 growth per turn (this_province) +5 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) +0.1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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3 |
Sanitation Level 2 Water Tank A prudent ruler allows for times of shortage in all things, even the simplest. |
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6 | 1350 |
+2 security against all agent actions (attribute bonus) (this_province) +5 public order per turn (sanitation) (this_province) +1 experience for all new agents (this_province) +0.1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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4 |
Sanitation Level 2 Fountains Fountains are beautiful, practical and above all very, very civilised. |
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6 | 1950 |
+4 Latin cultural influence (this_region) +6 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) +0.1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Sanitation Level 3 Sewers People are often made happy by a small thing: an absence of dung. |
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10 | 4650 |
+3 Latin cultural influence (this_region) +4 growth per turn (this_province) +6 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.2% 1st Class Citizen (this_building) +0.7% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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6 |
Sanitation Level 3 Fire Watch A wise man watches for wolves in the wilds, and fires in the city. |
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10 | 2700 |
+10% wealth from agriculture (regions_in_this_province) +4 security against all agent actions (attribute bonus) (this_province) +6 public order per turn (sanitation) (this_province) +2 experience for all new agents (this_province) +1 siege hold-out time (this_region) +0.2% 1st Class Citizen (this_building) +0.7% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Sanitation Level 3 Public Baths There is nothing more Roman than cleanliness and gossip in the baths. |
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10 | 3000 |
+6 Latin cultural influence (this_region) +7 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.2% 1st Class Citizen (this_building) +0.7% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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8 |
Sanitation Level 4 Cloaca As the city and its appetites grow, so do the unfortunate end results. |
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16 | 8640 |
+4 Latin cultural influence (this_region) +6 growth per turn (this_province) +7 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) Tax Harvesting Edict: +3% tax rate (this_province) +0.3% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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9 |
Sanitation Level 4 Vigiles Urbani Fire and crime must be guarded against at all times. |
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16 | 5220 |
+20% wealth from agriculture (regions_in_this_province) +6 security against all agent actions (attribute bonus) (this_province) +7 public order per turn (sanitation) (this_province) +3 experience for all new agents (this_province) +2 siege hold-out time (this_region) Bread and Games Edict: +1 growth per turn (this_province) +0.3% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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10 |
Sanitation Level 4 Thermae No great man with interests willingly forgoes a trip to the baths. |
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16 | 4860 |
+8 Latin cultural influence (this_region) +8 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) Romanisation Edict: +2 conversion to Latin culture (this_province) +0.3% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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11 |
Sanitation Level 5 Cloaca Maxima Out of sight, out of mind, but vital to civilised living… |
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24 | 21600 |
+7 Latin cultural influence (this_region) +5 growth per turn (this_province) +2 growth per turn (all provinces) +3 public order per turn (sanitation) (this_province) +10% unit replenishment (regions_in_this_province) Tax Harvesting Edict: +7% tax rate (this_province) +0.5% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) -15% provincial income (building upkeep) (regions_in_this_province) Requires the Trained Slaves resource (this_building) |
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