menu
HomeHome / Divide et Impera / Antonius (Imperator Augustus) / Buildings / Roman Village
Roman Village Antonius (Imperator Augustus)Antonius (Imperator Augustus) Minor Settlement (Market) Level 2

Roman Village

Beyond the grandeur, the Roman world is one of villages, not great cities.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Market)

Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Minor Settlement (Market) Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Minor Settlement (Market) Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Minor Settlement (Market) Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Minor Settlement (Market) Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Minor Settlement (Market) Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Minor Settlement (Market) Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Minor Settlement (Market) Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Minor Settlement (Market) Level 1
Market Town
Market Town
(rome_town_trade_3)
Minor Settlement (Market) Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Minor Settlement (Market) Level 3
Roman Village

Building Name

Roman Village

Level Name

rom_ROMAN_city_minor_township_2

Building Chain

Minor Settlement (Market)

Building Level

2

Create Time

6

Create Cost

2700

Effects

-2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Italian Citizens
200 Italian Citizens
Italian Citizens
(GAR_Ita_Armed_Citizens)
Melee Infantry
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Cohors Vigilum
Melee Infantry / Spear Infantry / (Rom_Vigiles)
Cohors Vigilum
(Imperial Town Watch)

These spear-armed garrison troops are also riot squad and firemen.

300 423 423 21 9 10 67 3 20 45
Disqus
Facebook