Antioch (Occupied)
Strategic Hellenistic capital.Schon in der Antike waren Städte Orte, an denen sich Menschen niedergelassen hatten, weil die Stellung gut zu verteidigen oder ein kontrollierter Flussübergang war, weil sie sich in der Nähe von natürlichen Ressourcen befand oder sicher vor Überflutung und anderen Naturkatastrophen war.
Städte wuchsen selten nach Plan, auch wenn ihre Herrscher es anders bevorzugt hätten. Sicherlich gab es öffentliche Gebäude und prächtige Tempel, die auf breiten Straßen oder Plätzen standen, und die opulenten Wohnstätten der Patrizier verbargen sich oft hinter unauffälligen Fassaden. Wenn man allerdings ein paar Schritte in die falsche Richtung tat, war es sehr wahrscheinlich, dass man ein Labyrinth aus Seitenstraßen, dicht beieinander stehenden Häusern, verkommenen Elendsvierteln, Wirtshäusern, Bordellen und Schlachthäusern fand, das den wenigen Platz innerhalb der Mauern nutzte.
Die Stadt war eine kleine Welt für sich und spiegelte die wahre Welt wider. Römer und Griechen rühmten sich gleichermaßen ihrer Weltgewandtheit und ihres Anspruchs und waren doch vom Dreck und der Schäbigkeit in den nur wenige Meter entfernten Straßen angewidert.
Ancient Capital
Building Name Antioch (Occupied) |
Level Name dei_main_city_ANTIOCH_1 |
Building Chain Ancient Capital |
Building Level 1 |
Create Time 4 |
Create Cost 2250 |
Effects
-2 Nahrung (this_region)+5% Wohlstand aus allen Quellen (regions_in_this_province)
507 Wohlstand durch Subsistenz (this_building)
+1 Wachstum pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% All Population Classes (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
Provides Garrison Army
(GAR_Cel_Garrisoned_Warriors)
Nahkampfinfanterie
(GAR_Cel_Homestead_Cavalry)
Nahkampfkavallerie
(GAR_Gre_Armed_Citizens_Foreign)
Nahkampfinfanterie
(GAR_Gre_Citizen_Militia_Foreign)
Pikeninfanterie
(GAR_Gre_Local_Archers_Foreign)
Geschossinfanterie
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Nahkampfinfanterie / Speerinfanterie / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
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300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
2 |
Geschossinfanterie / Geschossinfanterie / (Cel_Klappagnetoi) Klappagnetoi (Celtic Slinger Spearmen) Klappagnetoi are renowned for their use of slings. Although small in number, these Celtic slingers are excellent and considered the best in all of northern Europe. However, these men are not true warriors and are unfit for melee combat except against other slingers and light units. If kept at a distance, these men can rapidly inflict significant damage on the enemy, making armoured opponents think twice before entering within their range. |
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175 | 598 | 598 | 6 | 190 | 5 | 20 | 21 | 9 | 8 | 44 | 1 | 20 | 45 | |||||
3 |
Nahkampfinfanterie / Nahkampfinfanterie / (cel_tyl_clubmen) Batores (Celtic Clubmen) These men are a peasant levy, but are usually the strongest men around, chosen by the local chieftain. Their poor armament and protection makes them fast and well-suited for their task. The Batores are equipped with crude weapons, usually heavy clubs and various forestry and farming tools, like axes and other chopping instruments. |
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300 | 440 | 440 | 29 | 11 | 14 | 56 | 1 | 20 | 40 | |||||||||
4 |
Nahkampfinfanterie / Speerinfanterie / (cel_tyl_levy_spearmen) Atecti (Celtic Levy Spearmen) These levies are recruited from outside the warrior class. Not well-trusted, they are poorly equipped with hastily-made wicker shields. Their main weapon is the spear, economical and efficient at short distances. |
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300 | 333 | 333 | 21 | 9 | 10 | 51 | 1 | 20 | 40 | |||||||||
5 |
Nahkampfinfanterie / Speerinfanterie / (cel_tyl_light_spearmen) Bagaudas (Celtic Light Spearmen) These men carry a gaiso, a lancia, or any other intermediate-sized spear, which makes them usueful against enemy cavalry. They are not especially a defensive unit, but more a "guerilla warfare" unit, capable of fast tactical moves. |
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300 | 386 | 386 | 24 | 9 | 12 | 67 | 1 | 20 | 40 | |||||||||
6 |
Geschossinfanterie / Geschossinfanterie / (cel_tyl_slingers) Talmores (Celtic Slingers) These irregular slingers support the Celtic infantry line, and are capable of throwing their stones up to 230 or even 250 meters. In fact, they are devastating, but also easy prey in case of a counterattack, especially by cavalry. |
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175 | 578 | 578 | 6 | 190 | 5 | 20 | 21 | 11 | 9 | 40 | 1 | 20 | 35 | |||||
7 |
Geschossinfanterie / Geschossinfanterie / (cel_tyl_youth) Acubagaudas (Celtic Youth Skirmishers) These skirmishers are equipped with a dagger, or more rarely, a short sword for close combat. Young and agile, they are primarly posted on the flanks of an army, both to prevent enemy flanking manoeuvers, and to outflank the enemy themselves and support their own cavalry. |
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175 | 378 | 378 | 14 | 85 | 7 | 5 | 21 | 11 | 9 | 40 | 1 | 20 | 35 |
Disqus |
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