Minor Settlement (Copper) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Copper) Level 1
Hellenistic Hamlet (Copper)
Kleine Gemeinden wachsen durch gemeinsame Anstrengung.
|
4 |
1875 |
168 Wohlstand durch Manufaktur (Industrie) (this_building)
+1 Wachstum pro Runde (this_province)
-2% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
10 Kupfer (this_building)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
|
|
|
2 |
|
Minor Settlement (Copper) Level 2
Hellenistic Village (Copper)
Für die meisten Menschen ist ihr Dorf die ganze Welt.
|
6 |
3225 |
-2 Nahrung (this_region)
338 Wohlstand durch Manufaktur (Industrie) (this_building)
+2 Wachstum pro Runde (this_province)
-4% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
25 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
|
|
|
3 |
|
Minor Settlement (Copper) Level 3
Trade Hub (Copper)
Erfolgreiche Dörfer ziehen Handel und Siedler an und werden dementsprechend größer.
|
10 |
4425 |
-4 Nahrung (this_region)
507 Wohlstand durch Manufaktur (Industrie) (this_building)
+3 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+2% Forschungsrate (this_faction)
100 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
|
|
|
4 |
|
Minor Settlement (Copper) Level 4
Fortified Town (Copper)
Die größten Schmiede begehen den Grat zwischen Handwerk und Kunst.
|
16 |
6390 |
-6 Nahrung (this_region)
507 Wohlstand durch Manufaktur (Industrie) (this_building)
+5 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
-6% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
120 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
|
|
|