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Pergamon (Occupied) ChoresmierChoresmier Ancient Capital Level 4

Pergamon (Occupied)

Strategic Hellenistic capital.

Schon in der Antike waren Städte Orte, an denen sich Menschen niedergelassen hatten, weil die Stellung gut zu verteidigen oder ein kontrollierter Flussübergang war, weil sie sich in der Nähe von natürlichen Ressourcen befand oder sicher vor Überflutung und anderen Naturkatastrophen war.

Städte wuchsen selten nach Plan, auch wenn ihre Herrscher es anders bevorzugt hätten. Sicherlich gab es öffentliche Gebäude und prächtige Tempel, die auf breiten Straßen oder Plätzen standen, und die opulenten Wohnstätten der Patrizier verbargen sich oft hinter unauffälligen Fassaden. Wenn man allerdings ein paar Schritte in die falsche Richtung tat, war es sehr wahrscheinlich, dass man ein Labyrinth aus Seitenstraßen, dicht beieinander stehenden Häusern, verkommenen Elendsvierteln, Wirtshäusern, Bordellen und Schlachthäusern fand, das den wenigen Platz innerhalb der Mauern nutzte.

Die Stadt war eine kleine Welt für sich und spiegelte die wahre Welt wider. Römer und Griechen rühmten sich gleichermaßen ihrer Weltgewandtheit und ihres Anspruchs und waren doch vom Dreck und der Schäbigkeit in den nur wenige Meter entfernten Straßen angewidert.

Ancient Capital

Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Ancient Capital Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Ancient Capital Level 1
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)

Building Name

Pergamon (Occupied)

Level Name

dei_main_city_PERGAMON_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marmor
Marmor

Require Technology

Verbesserter Materialtransport
Verbesserter Materialtransport

Effects

+6 Artillerie an Mauern (this_region)
-10 Nahrung (this_region)
+40% Wohlstand aus allen Quellen (regions_in_this_province)
1518 Wohlstand durch Subsistenz (this_building)
+4 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+4% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+6 Artillerie an Mauern (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

40 Östliche Ballistenbastei
40 Östliche Ballistenbastei
40 Östliche Ballistenbastei
Östliche Ballistenbastei
(Eas_Ballista_Bastion)
Feldartillerie
40 Östliche Skorpionbastei
40 Östliche Skorpionbastei
40 Östliche Skorpionbastei
Östliche Skorpionbastei
(Eas_Scorpion_Bastion)
Befestigte Artillerie
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Nahkampfinfanterie
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Pikeninfanterie
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Geschossinfanterie
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
Parthian Spearmen
(GAR_Par_Garrisoned_Spearmen)
Speerinfanterie
120 Parthian Horsemen
120 Parthian Horsemen
120 Parthian Horsemen
Parthian Horsemen
(GAR_Par_Local_Horse_Archers)
Geschosskavallerie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Erin-mesh Uriki
Nahkampfinfanterie / Pikeninfanterie / (AOR_33_akkadian_elite_guards)
Erin-mesh Uriki
(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

200 1344 1344 34 9 13 82 18 20 60
2
256 Ephesoi Phalangitai
Nahkampfinfanterie / Pikeninfanterie / (AOR_33_Ephesian_Pikemen)
Ephesoi Phalangitai
(Ephesian Pikemen)

Heavily armoured soldiers that have been thoroughly drilled in the art of the Macedonian phalanx.

256 995 995 32 9 10 45 12 20 35
3
300 Kares Pezoi
Nahkampfinfanterie / Nahkampfinfanterie / (AOR_33_Karian_Axemen)
Kares Pezoi
(Karian Axemen)

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

300 885 885 39 11 15 70 8 20 50
4
175 Mysoi Sphendonetai
Geschossinfanterie / Geschossinfanterie / (AOR_33_Mysian_Slingers)
Mysoi Sphendonetai
(Mysian Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 449 449 6 190 5 20 18 7 6 32 1 20 25
5
300 Phrygioi Pantodapoi
Nahkampfinfanterie / Speerinfanterie / (AOR_33_Phrygian_Levies)
Phrygioi Pantodapoi
(Phrygian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 562 562 26 9 11 66 4 20 30
6
175 Östliche Steinschleuderer
Geschossinfanterie / Geschossinfanterie / (Eas_Slingers)
Östliche Steinschleuderer
Selbst Riesen können durch flinke Schleuderer gedemütigt werden.
175 449 449 6 190 5 20 18 7 6 32 1 20 35
7
300 Östliche Speerkämpfer
Nahkampfinfanterie / Speerinfanterie / (Eas_Spear)
Östliche Speerkämpfer
Billige Speerkämpfer sind nicht unbedingt schlechte Speerkämpfer.
300 351 351 22 9 11 52 1 20 45
8
200 Kamandaran Zhayadan
Geschossinfanterie / Geschossinfanterie / (par_elite_archers)
Kamandaran Zhayadan
(Elite Parthian Foot Archers)

These elite foot archers are the most common foot elites in the Parthian Empire. They are professional, well-trained soldiers, equipped with a composite bow, a shield and a sword. They are also protected with nearly impenetrable scale armour and a helmet with a chainmail face mask.

200 1539 1539 11 185 5 15 33 11 11 78 14 20 60
9
200 Gund i Sugdianavanig
Nahkampfinfanterie / Pikeninfanterie / (par_very_heavy_infantry)
Gund i Sugdianavanig
(Parthian Heavy Infantry)

In general, historians consider Parthian infantry as anectdotal: They usually rely on local foot auxiliaries for land battles. But in time, their all-mounted tactic has become unsuccessful by nature in sieges of all sorts. Being very heavy, these troops are not useful for prolonged running on the battlefield, but for assaulting walls with bravery, skill and great efficiency.

200 1231 1231 32 9 13 70 16 20 60
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