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Barbarian Hamlet (Trained Slaves) BoierBoier Minor Settlement (Trained Slaves) Level 1

Barbarian Hamlet (Trained Slaves)

Aus winzigen Eicheln entstehen mächtige Eichen.

Römische und griechische Historiker beschrieben Barbaren als umherziehendes Volk, das von Jagd lebte und nicht viel von Landwirtschaft und Bau verstand. Nichts läge der Wahrheit ferner. Es wurden zahlreiche Gebäude entdeckt, die beweisen, dass diese „Barbaren“ Bautechniken durchaus beherrschten und Häuser und Anlagen errichten konnten, die Jahrtausende überstanden.

Die als Broch bekannten Trockensteinbauten in Schottland trotzten den harschen Witterungen und geben nun Aufschluss über ihre Erbauer. Viele Brochs hatten mehrere Stockwerke und Historiker streiten noch heute über ihren ursprünglichen Zweck: Dienten sie der Verteidigung oder handelt es sich bei ihnen um Prestigebauten, Symbole von Wohlstand und Macht?

Minor Settlement (Trained Slaves)

Barbarian Hamlet (Trained Slaves)
Barbarian Hamlet (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_1)
Minor Settlement (Trained Slaves) Level 0
Barbarian Village (Trained Slaves)
Barbarian Village (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_2)
Minor Settlement (Trained Slaves) Level 1
Barbarian Town (Trained Slaves)
Barbarian Town (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_3)
Minor Settlement (Trained Slaves) Level 2
Barbarian Pagus (Trained Slaves)
Barbarian Pagus (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_4)
Minor Settlement (Trained Slaves) Level 3
Barbarian Hamlet (Trained Slaves)

Building Name

Barbarian Hamlet (Trained Slaves)

Level Name

rom_BARBARIAN_city_minor_slave_1

Building Chain

Minor Settlement (Trained Slaves)

Building Level

1

Create Time

4

Create Cost

1950

Effects

128 Wohlstand durch lokalen Handel (this_building)
+2 Wachstum pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+15% Wohlstand durch Sklaven (this_province)
-10% Sklavenunruhe (alle Provinzen)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 trained slaves (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

300 Gallic Townsfolk
300 Gallic Townsfolk
300 Gallic Townsfolk
300 Gallic Townsfolk
Gallic Townsfolk
(GAR_Gal_Armed_Townsfolk)
Nahkampfinfanterie
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Nahkampfinfanterie
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
Gallic Slingers
(GAR_Gal_Local_Slingers)
Geschossinfanterie
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
Gallic Tribesmen
(GAR_Gal_Tribesmen)
Speerinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Kavallerie / Geschosskavallerie / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Geschossinfanterie / Geschossinfanterie / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Nahkampfinfanterie / Speerinfanterie / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
300 Arabioi Katadromeis
Nahkampfinfanterie / Speerinfanterie / (AOR_20_arabian_auxiliaries)
Arabioi Katadromeis
(Arabian Auxiliaries)

Arabian auxiliaries form irregular units useful for long-range operations, especially in the desert. They can afford a light and cheap helmet like the Boeotian one, also used by many other troops.

300 490 490 15 9 10 57 6 20 40
5
300 Erinamesh Ana-Arabim
Nahkampfinfanterie / Speerinfanterie / (AOR_20_Arabian_Levies)
Erinamesh Ana-Arabim
(Arabian Levies)

The desert-canny fight only when they must.

300 407 407 26 9 10 56 1 20 35
6
300 Aeudi Lugoae
Nahkampfinfanterie / Speerinfanterie / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
7
120 Leuce Epos
Kavallerie / Nahkampfkavallerie / (AOR_3_Gallic_Light_Cavalry)
Leuce Epos
(Gallic Cavalry)

Leuce Epos constitute the bulk of Gallic cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
8
175 Aeudi Gaeroas
Geschossinfanterie / Geschossinfanterie / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
9
175 Thrakioi Peltastai
Geschossinfanterie / Geschossinfanterie / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
10
175 Skutjanz
Geschossinfanterie / Geschossinfanterie / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
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