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Eastern Village (Warhorse) Massäsylier (Hannibal vor den Toren)Massäsylier (Hannibal vor den Toren) Minor Settlement (Warhorse) Level 2

Eastern Village (Warhorse)

Ein bewährtes Dorf, das durch harte Arbeit und Pflichtbewusstsein stetig wächst.

Kleine Bauernsiedlungen bildeten das Rückgrat der antiken Gesellschaften im Osten und versorgten die großen Städte wie Antiochia oder Seleukia. Sie entstanden dort, wo das Land gut war, es viele Fische gab oder Bergbau sich lohnte. Ihre Verteidigung war oft zu teuer und wurde in den Hintergrund gestellt.

Mit dem ansteigenden Bevölkerungswachstum der Städte wurde überschüssige Nahrung dieser Siedlungen wichtig. Kleine Garnisonen wurden zum Schutz wertvoller Ressourcen und Handelsrouten eingesetzt und mit der Zeit wuchsen viele der kleinen Siedlungen zu großen Städten an.

Minor Settlement (Warhorse)

Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse)
(rom_EASTERN_city_minor_horse_1)
Minor Settlement (Warhorse) Level 0
Eastern Village (Warhorse)
Eastern Village (Warhorse)
(rom_EASTERN_city_minor_horse_2)
Minor Settlement (Warhorse) Level 1
Eastern Small Town (Warhorse)
Eastern Small Town (Warhorse)
(rom_EASTERN_city_minor_horse_3)
Minor Settlement (Warhorse) Level 2
Eastern Town (Warhorse)
Eastern Town (Warhorse)
(rom_EASTERN_city_minor_horse_4)
Minor Settlement (Warhorse) Level 3
Eastern Village (Warhorse)

Building Name

Eastern Village (Warhorse)

Level Name

rom_EASTERN_city_minor_horse_2

Building Chain

Minor Settlement (Warhorse)

Building Level

2

Create Time

6

Create Cost

3225

Effects

-2 Nahrung (this_region)
+8% Wohlstand durch Landwirtschaft (regions_in_this_province)
212 Wohlstand durch lokalen Handel (this_building)
+3 Wachstum pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Warhorse (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Nahkampfinfanterie
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Speerinfanterie
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Geschossinfanterie
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Geschossinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Qala'im Maurim
Geschossinfanterie / Geschossinfanterie / (Afr_Maure_Slingers)
Qala'im Maurim
(Maure Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
2
300 Gund-i Nizagan
Nahkampfinfanterie / Speerinfanterie / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
3
300 Roxolanoi Haploi
Nahkampfinfanterie / Speerinfanterie / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
4
175 Skythioi Toxotai
Geschossinfanterie / Geschossinfanterie / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
5
175 Paya Hinam Dunai Purma
Geschossinfanterie / Geschossinfanterie / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
6
300 Aeudi Lugoae
Nahkampfinfanterie / Speerinfanterie / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
7
175 Aeudi Gaeroas
Geschossinfanterie / Geschossinfanterie / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
8
175 Skutjanz
Geschossinfanterie / Geschossinfanterie / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
9
300 Numidische Speerkämpfer
Nahkampfinfanterie / Speerinfanterie / (Num_Spear)
Numidische Speerkämpfer
Jeder Speerkämpfer hält, wenn auch noch so zögernd, die Stellung, wenn er am Leben bleiben möchte.
300 385 385 24 9 10 65 1 20 45
10
60 Baggage Train
Kavallerie / Nahkampfkavallerie / (Supply_Numidian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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