Startseite / Divide et Impera / Lusitaner (Hannibal vor den Toren) / Gebäude / Ancient Capital Gebäude
Ancient Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ancient Capital Level 1 Rhodos (Occupied) Strategic Hellenistic capital. |
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4 | 2250 |
+1% Wohlstand aus allen Quellen (regions_in_this_province) 85 Wohlstand durch Subsistenz (this_building) 200 Wohlstand durch Seehandel (this_building) +1 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) +1% Forschungsrate (this_faction) +10 Sichtfeld über Grenzen hinweg (this_region) +0.1% All Population Classes (this_building) +1 Armee-Rekrutierungskapazität (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) |
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2 |
Ancient Capital Level 2 Rhodos (Occupied) Strategic Hellenistic capital. |
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6 | 3900 |
-2 Nahrung (this_region) +8% Wohlstand aus allen Quellen (regions_in_this_province) 338 Wohlstand durch Subsistenz (this_building) 300 Wohlstand durch Seehandel (this_building) +1 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) +1% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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3 |
Ancient Capital Level 3 Rhodos (Occupied) Strategic Hellenistic capital. |
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10 | 6450 |
-4 Nahrung (this_region) +12% Wohlstand aus allen Quellen (regions_in_this_province) 422 Wohlstand durch Subsistenz (this_building) 400 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -4 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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4 |
Ancient Capital Level 3 Commercial Rhodos (Occupied) Strategic Hellenistic capital, focused on trade and wealth. |
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10 | 6800 |
-4 Nahrung (this_region) +12% Wohlstand aus allen Quellen (regions_in_this_province) 420 Wohlstand durch Subsistenz (this_building) 450 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -4 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) +1% 3rd Class Citizen (this_building) +0.5% 1st and 2nd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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5 |
Ancient Capital Level 3 Fortified Rhodos (Occupied) Strategic Hellenistic capital, fortified and prepared. |
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10 | 6800 |
-4 Nahrung (this_region) +12% Wohlstand aus allen Quellen (regions_in_this_province) 400 Wohlstand durch Subsistenz (this_building) 350 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -4 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) +0.5% 3rd Class Citizen (this_building) +1% 1st and 2nd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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6 |
Ancient Capital Level 4 Rhodos (Occupied) Strategic Hellenistic capital. |
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16 | 12600 |
-6 Nahrung (this_region) +16% Wohlstand aus allen Quellen (regions_in_this_province) 480 Wohlstand durch Subsistenz (this_building) 500 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -8 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Philanthropie des Adels: -4% Baukosten für Gebäude (this_province) Erntesteuererlass: +6% Steuersatz (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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7 |
Ancient Capital Level 4 Commercial Rhodos (Occupied) Strategic Hellenistic capital, focused on trade and wealth. |
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16 | 14400 |
-6 Nahrung (this_region) +16% Wohlstand aus allen Quellen (regions_in_this_province) 550 Wohlstand durch Subsistenz (this_building) 550 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -8 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Philanthropie des Adels: -4% Baukosten für Gebäude (this_province) Erntesteuererlass: +6% Steuersatz (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) +1.5% 3rd Class Citizen (this_building) +0.75% 1st and 2nd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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8 |
Ancient Capital Level 4 Fortified Rhodos (Occupied) Strategic Hellenistic capital, fortified and prepared. |
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16 | 14400 |
-6 Nahrung (this_region) +16% Wohlstand aus allen Quellen (regions_in_this_province) 500 Wohlstand durch Subsistenz (this_building) 450 Wohlstand durch Seehandel (this_building) +2 Wachstum pro Runde (this_province) -8 öffentliche Ordnung (Verarmung) (this_province) +1 Armee-Rekrutierungskapazität (this_province) +2% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Philanthropie des Adels: -4% Baukosten für Gebäude (this_province) Erntesteuererlass: +6% Steuersatz (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) +0.75% 3rd Class Citizen (this_building) +1.5% 1st and 2nd Class (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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