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HomeStartseite / Divide et Impera / Eburonen (Cäsar in Gallien) / Gebäude / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) Eburonen (Cäsar in Gallien)Eburonen (Cäsar in Gallien) Ancient Capital Level 1

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Schon in der Antike waren Städte Orte, an denen sich Menschen niedergelassen hatten, weil die Stellung gut zu verteidigen oder ein kontrollierter Flussübergang war, weil sie sich in der Nähe von natürlichen Ressourcen befand oder sicher vor Überflutung und anderen Naturkatastrophen war.

Städte wuchsen selten nach Plan, auch wenn ihre Herrscher es anders bevorzugt hätten. Sicherlich gab es öffentliche Gebäude und prächtige Tempel, die auf breiten Straßen oder Plätzen standen, und die opulenten Wohnstätten der Patrizier verbargen sich oft hinter unauffälligen Fassaden. Wenn man allerdings ein paar Schritte in die falsche Richtung tat, war es sehr wahrscheinlich, dass man ein Labyrinth aus Seitenstraßen, dicht beieinander stehenden Häusern, verkommenen Elendsvierteln, Wirtshäusern, Bordellen und Schlachthäusern fand, das den wenigen Platz innerhalb der Mauern nutzte.

Die Stadt war eine kleine Welt für sich und spiegelte die wahre Welt wider. Römer und Griechen rühmten sich gleichermaßen ihrer Weltgewandtheit und ihres Anspruchs und waren doch vom Dreck und der Schäbigkeit in den nur wenige Meter entfernten Straßen angewidert.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_1

Building Chain

Ancient Capital

Building Level

1

Create Time

4

Create Cost

2250

Effects

-2 Nahrung (this_region)
+5% Wohlstand aus allen Quellen (regions_in_this_province)
507 Wohlstand durch Subsistenz (this_building)
+1 Wachstum pro Runde (this_province)
-3% Rekrutierungskosten für Söldner (your_characters_in_this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% All Population Classes (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Nahkampfinfanterie
200 Gallic Swordsmen
Gallic Swordsmen
(GAR_Gal_Local_Swordsmen)
Nahkampfinfanterie
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Nahkampfinfanterie
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Pikeninfanterie
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Geschossinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Kavallerie / Geschosskavallerie / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Geschossinfanterie / Geschossinfanterie / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Nahkampfinfanterie / Speerinfanterie / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
300 Batoroi
Nahkampfinfanterie / Nahkampfinfanterie / (bel_levy_melee_infantry)
Batoroi
(Belgae Levy Clubmen)

Belgic peasants are thrown on the front line with clubs and axes, in order to break the enemy shieldwall, allowing other, better equipped units to exploit the breach. Such tasks require brute force, but also sheer courage, to be able to survive to the first assault, immediately followed by swordsmen and spearmen.

300 439 439 28 11 11 67 1 20 35
5
300 Bagaudoi
Nahkampfinfanterie / Speerinfanterie / (bel_levy_spearmen)
Bagaudoi
(Belgae Levy Spearmen)

The Bagaudas are not warriors. They are peasants levied for war and trained for a time with warriors. They are poorely equipped for the most part, relying on their wooden shields for protection, and using a spear for defence and close fighting.

300 363 363 22 9 8 69 1 20 35
6
300 Atecti
Nahkampfinfanterie / Speerinfanterie / (bel_peasants)
Atecti
(Belgae Peasants)

With a wicker shield and a spear, these peasants are useful and cheap to muster. They have few truly military tasks. They act as a rearguard, mostly to protect the baggage train on campaign, and to support the more experienced Bagaudas in a line. But these men are not experienced and have no training, so they are more useful as a local defence militia.

300 323 323 20 9 8 50 1 20 35
7
300 Kluddobro
Nahkampfinfanterie / Nahkampfinfanterie / (bel_shortswordsmen)
Kluddobro
(Belgae Shortswordsmen)

The Kluddobro are young but skilled warriors, acting on the wings with other Excingoi (flank warriors). They have several tasks, but mostly to outflank the enemy center and then disrupt the enemy lines.

300 508 508 33 11 11 71 1 20 45
8
175 Keltische Steinschleuderer
Geschossinfanterie / Geschossinfanterie / (Cel_Slingers)
Keltische Steinschleuderer
Diese Schleuderer sind begierig auf Ehre im Kampf und eignen sich gut als Plänkler.
175 530 530 6 190 5 20 18 7 6 37 1 20 35
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