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Massalia (Occupied) Saba (Kaiser Augustus)Saba (Kaiser Augustus) Ancient Capital Level 4

Massalia (Occupied)

Gateway to Gaul.

Schon in der Antike waren Städte Orte, an denen sich Menschen niedergelassen hatten, weil die Stellung gut zu verteidigen oder ein kontrollierter Flussübergang war, weil sie sich in der Nähe von natürlichen Ressourcen befand oder sicher vor Überflutung und anderen Naturkatastrophen war.

Städte wuchsen selten nach Plan, auch wenn ihre Herrscher es anders bevorzugt hätten. Sicherlich gab es öffentliche Gebäude und prächtige Tempel, die auf breiten Straßen oder Plätzen standen, und die opulenten Wohnstätten der Patrizier verbargen sich oft hinter unauffälligen Fassaden. Wenn man allerdings ein paar Schritte in die falsche Richtung tat, war es sehr wahrscheinlich, dass man ein Labyrinth aus Seitenstraßen, dicht beieinander stehenden Häusern, verkommenen Elendsvierteln, Wirtshäusern, Bordellen und Schlachthäusern fand, das den wenigen Platz innerhalb der Mauern nutzte.

Die Stadt war eine kleine Welt für sich und spiegelte die wahre Welt wider. Römer und Griechen rühmten sich gleichermaßen ihrer Weltgewandtheit und ihres Anspruchs und waren doch vom Dreck und der Schäbigkeit in den nur wenige Meter entfernten Straßen angewidert.

Ancient Capital

Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Ancient Capital Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Ancient Capital Level 1
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)

Building Name

Massalia (Occupied)

Level Name

dei_main_city_MASSILIA_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marmor
Marmor

Require Technology

Verbesserter Materialtransport
Verbesserter Materialtransport

Effects

+6 Artillerie an Mauern (this_region)
-10 Nahrung (this_region)
+40% Wohlstand aus allen Quellen (regions_in_this_province)
1518 Wohlstand durch Subsistenz (this_building)
400 Wohlstand durch Seehandel (this_building)
+4 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+4% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+6 Artillerie an Mauern (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

40 Östliche Ballistenbastei
40 Östliche Ballistenbastei
40 Östliche Ballistenbastei
Östliche Ballistenbastei
(Eas_Ballista_Bastion)
Feldartillerie
40 Östliche Skorpionbastei
40 Östliche Skorpionbastei
40 Östliche Skorpionbastei
Östliche Skorpionbastei
(Eas_Scorpion_Bastion)
Befestigte Artillerie
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Speerinfanterie
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Geschosskavallerie
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Nahkampfinfanterie
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Pikeninfanterie
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Geschossinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Lugoae Vocontae
Nahkampfinfanterie / Speerinfanterie / (AOR_11_Celtic_Levies)
Lugoae Vocontae
(Celtic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
2
120 Vocontae Epos
Kavallerie / Nahkampfkavallerie / (AOR_11_Celtic_Light_Cavalry)
Vocontae Epos
(Vocontii Cavalry)

Vocontae Epos constitute the bulk of Vocontii cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
3
200 Keltohellenikoi Thorakitai
Nahkampfinfanterie / Nahkampfinfanterie / (AOR_11_Celto_Hellenic_Infantry)
Keltohellenikoi Thorakitai
(Celto-Hellenic Infantry)

These shock infantry are Celto-Hellenic 'men-at-arms,' Celtic warriors of a mixed culture. While they are not of especially great station, they are capable warriors fighting in the Celtic manner, in a motley combination of Hellenic and Celtic gear and dress: long Celtic shields, a Greek helmet, a Celtic sword, and javelins. They soften up an opponent with their javelins and charge an enemy once they're weakened with the great force of Celtic warriors.

200 1263 1263 39 10 15 73 16 20 55
4
300 Massaloi Pantodapoi
Nahkampfinfanterie / Speerinfanterie / (AOR_11_Greek_Colonist_Levies)
Massaloi Pantodapoi
(Massilian Colonist Levies)

The heritage of the citizen-soldier runs deep in all Greeks, no matter what their home.

300 562 562 26 9 11 66 4 20 30
5
200 Massaloi Hoplitai
Nahkampfinfanterie / Pikeninfanterie / (AOR_11_Massalian_Hoplites)
Massaloi Hoplitai
(Massilian Hoplites)

Hoplites: no other word says Greeks at war in quite the same way.

200 1021 1021 29 9 13 62 12 20 40
6
200 Massaloi Thorakitai Hoplitai
Nahkampfinfanterie / Pikeninfanterie / (AOR_11_Massalian_Thorax_Hoplites)
Massaloi Thorakitai Hoplitai
(Massilian Thorax Hoplites)

These Massilian warriors are equipped in the traditional hoplite style, sporting heavy chainmail cuirasses.

200 1117 1117 30 9 13 70 14 20 40
7
200 Hurasunan Tosita
Nahkampfinfanterie / Speerinfanterie / (Ara_bodyguard_inf)
Hurasunan Tosita
(Sabaean Bodyguard Infantry)

These men, though devoted to the Sabaean high priesthood and their ancient city-gods, are personally loyal to their king - who exclusively pays for the cost of their equipment and training. They serve as temple guardsmen in addition to his personal escorts, marching as a ceremonial guard and as an elite corps of regular troops in battle. They are superb melee warriors, fiercely loyal to their king and trained for the most difficult assaults and confrontations.

200 1187 1187 38 9 13 85 14 20 65
8
200 Heerbannspeerkämpfer
Nahkampfinfanterie / Speerinfanterie / (Ara_Levy_Spear)
Heerbannspeerkämpfer
Heerbanne können kämpfen und sind verhältnismäßig günstig, ihnen fehlt jedoch Können und Überzeugung.
200 407 407 26 9 10 56 1 20 45
9
300 Gunud haMadnakha
Nahkampfinfanterie / Speerinfanterie / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
10
175 Steinschleuderer
Geschossinfanterie / Geschossinfanterie / (Ara_Slingers)
Steinschleuderer
Selbst der einfachste Mann kann mit Steinen nach dem Feind werfen.
175 564 564 6 190 5 20 18 7 8 44 1 20 35
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