Nebensiedlung (Gold) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Nebensiedlung (Gold) Level 1 Barbarischer Weiler (Gold) Aus winzigen Eicheln entstehen mächtige Eichen. |
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4 | 1950 |
338 Wohlstand durch Manufaktur (Industrie) (this_building) +1 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) +1% Steuersatz (alle Provinzen) +10 Sichtfeld über Grenzen hinweg (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 gold talents (this_building) +1 Armee-Rekrutierungskapazität (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) |
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2 |
Nebensiedlung (Gold) Level 2 Barbarisches Dorf (Gold) Das Dorf ist das Herz des Volkes. |
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6 | 3150 |
-2 Nahrung (this_region) 591 Wohlstand durch Manufaktur (Industrie) (this_building) +1 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% Steuersatz (alle Provinzen) +10 Sichtfeld über Grenzen hinweg (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 gold talents (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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3 |
Nebensiedlung (Gold) Level 3 Barbarische Stadt (Gold) In einer Stadt werden viele hungrige Mäuler gestopft. |
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10 | 4950 |
-4 Nahrung (this_region) 845 Wohlstand durch Manufaktur (Industrie) (this_building) +2 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +3% Steuersatz (alle Provinzen) +10 Sichtfeld über Grenzen hinweg (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 gold talents (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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4 |
Nebensiedlung (Gold) Level 4 Barbarischer Pagus (Gold) Reichtum wächst, wo Menschen zusammenarbeiten. |
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16 | 8460 |
-8 Nahrung (this_region) 1098 Wohlstand durch Manufaktur (Industrie) (this_building) +2 Wachstum pro Runde (this_province) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% Steuersatz (alle Provinzen) Erlass zur Tributeintreibung: +3% Steuersatz (this_province) Panem et circenses: +6% Wohlstand durch kulturelle Gebäude (this_province) +10 Sichtfeld über Grenzen hinweg (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 gold talents (this_building) +1 Armee-Rekrutierungskapazität (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 Sichtfeld über Grenzen hinweg (this_region) |
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