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Barbarisches Dorf (Leder) Goten (Kaiser Augustus)Goten (Kaiser Augustus) Nebensiedlung (Leder) Level 2

Barbarisches Dorf (Leder)

Das Dorf ist das Herz des Volkes.

Römische und griechische Historiker beschrieben Barbaren als umherziehendes Volk, das von Jagd lebte und nicht viel von Landwirtschaft und Bau verstand. Nichts läge der Wahrheit ferner. Es wurden zahlreiche Gebäude entdeckt, die beweisen, dass diese „Barbaren“ Bautechniken durchaus beherrschten und Häuser und Anlagen errichten konnten, die Jahrtausende überstanden.

Die als Broch bekannten Trockensteinbauten in Schottland trotzten den harschen Witterungen und geben nun Aufschluss über ihre Erbauer. Viele Brochs hatten mehrere Stockwerke und Historiker streiten noch heute über ihren ursprünglichen Zweck: Dienten sie der Verteidigung oder handelt es sich bei ihnen um Prestigebauten, Symbole von Wohlstand und Macht?

Nebensiedlung (Leder)

Barbarischer Weiler (Leder)
Barbarischer Weiler (Leder)
(rom_BARBARIAN_city_minor_hides_1)
Nebensiedlung (Leder) Level 0
Barbarisches Dorf (Leder)
Barbarisches Dorf (Leder)
(rom_BARBARIAN_city_minor_hides_2)
Nebensiedlung (Leder) Level 1
Barbarische Stadt (Leder)
Barbarische Stadt (Leder)
(rom_BARBARIAN_city_minor_hides_3)
Nebensiedlung (Leder) Level 2
Barbarischer Pagus (Leder)
Barbarischer Pagus (Leder)
(rom_BARBARIAN_city_minor_hides_4)
Nebensiedlung (Leder) Level 3
Barbarisches Dorf (Leder)

Building Name

Barbarisches Dorf (Leder)

Level Name

rom_BARBARIAN_city_minor_hides_2

Building Chain

Nebensiedlung (Leder)

Building Level

2

Create Time

6

Create Cost

2100

Effects

-2 Nahrung (this_region)
168 Wohlstand durch Manufaktur (Industrie) (this_building)
+4% Wohlstand durch Manufaktur (Industrie) (alle Regionen)
+1 Wachstum pro Runde (this_province)
+1 Erfahrung für neue Spione (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
25 Leder (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

200 Germanic Townsfolk
200 Germanic Townsfolk
Germanic Townsfolk
(GAR_Ger_Armed_Townsfolk)
Speerinfanterie
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Nahkampfinfanterie
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Geschossinfanterie
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Speerinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Balroae
Geschossinfanterie / Geschossinfanterie / (AOR_1_Caledonian_Skirmishers)
Balroae
(Caledonian Skirmishers)

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

175 412 412 14 85 7 5 18 7 6 50 1 20 25
2
120 Parasim Lebiponnim
Kavallerie / Geschosskavallerie / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
175 Mitnagsim Lybim
Geschossinfanterie / Geschossinfanterie / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
4
300 Mishteret Lybim
Nahkampfinfanterie / Speerinfanterie / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
5
300 Dorkim Garamantim
Nahkampfinfanterie / Speerinfanterie / (AOR_16_Garamantine_Levies)
Dorkim Garamantim
(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 453 453 30 9 11 50 1 20 35
6
175 Qala'im Garamantim
Geschossinfanterie / Geschossinfanterie / (AOR_16_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 435 435 5 165 5 20 18 7 6 32 1 20 25
7
300 Corio Runo
Nahkampfinfanterie / Nahkampfinfanterie / (AOR_2_Britannic_Ambushers)
Corio Runo
(Brythonic Hidden Warriors)

Unexpected warriors with javelins and swords are useful to any warlord.

300 571 571 38 11 17 69 1 20 35
8
175 Corio Telamon
Geschossinfanterie / Geschossinfanterie / (AOR_2_Briton_Slingers)
Corio Telamon
(Britannic Slingers)

A good slinger is worth his weight in slingstones, many times over.

175 653 653 6 190 6 20 18 7 6 43 1 20 25
9
300 Roxolanoi Haploi
Nahkampfinfanterie / Speerinfanterie / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
10
175 Skythioi Toxotai
Geschossinfanterie / Geschossinfanterie / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
11
175 Paya Hinam Dunai Purma
Geschossinfanterie / Geschossinfanterie / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
12
300 Aeudi Lugoae
Nahkampfinfanterie / Speerinfanterie / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
13
120 Leuce Epos
Kavallerie / Nahkampfkavallerie / (AOR_3_Gallic_Light_Cavalry)
Leuce Epos
(Gallic Cavalry)

Leuce Epos constitute the bulk of Gallic cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
14
175 Aeudi Gaeroas
Geschossinfanterie / Geschossinfanterie / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
15
175 Sotaroas Argos
Geschossinfanterie / Geschossinfanterie / (AOR_4_Belgae_Hunters)
Sotaroas Argos
(Belgae Hunters)

The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

175 391 391 8 155 5 15 18 7 6 29 1 20 25
16
300 Eburonae Lugoae
Nahkampfinfanterie / Speerinfanterie / (AOR_4_Belgae_Levies)
Eburonae Lugoae
(Belgae Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
17
175 Sauromatae Fistaeg Fat Aexsdzhytae
Geschossinfanterie / Geschossinfanterie / (AOR_43_Sarmatian_Archers)
Sauromatae Fistaeg Fat Aexsdzhytae
(Sarmatian Archers)

Men who cannot shoot go hungry on the steppes.

175 568 568 9 165 5 15 21 7 8 39 1 20 25
18
120 Sauromatae Fat Aexsdzhytae
Kavallerie / Geschosskavallerie / (AOR_43_Sarmatian_Horse_Archers)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 881 881 10 150 5 15 30 11 22 35 2 20 25
19
175 Skutjanz
Geschossinfanterie / Geschossinfanterie / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
20
300 Gaizoz Frije
Nahkampfinfanterie / Speerinfanterie / (AOR_5_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
21
300 Kirslininkas
Nahkampfinfanterie / Nahkampfinfanterie / (Ger_Baltic_Light_Infantry)
Kirslininkas
(Baltic Light Axemen)

The western Balts know and use iron, and are wealthy from the amber trade. Thus, they are probably able to field a regular army in times of need. Armed with iron-tipped spears and battle axes, the Kirslininkas (Axemen) take part in the wars and battles of the northern lands.

300 463 463 30 11 11 65 1 20 45
22
300 Perkwunas
Nahkampfinfanterie / Nahkampfinfanterie / (ger_lugii_baltic_clubmen)
Perkwunas
(Baltic Clubmen)

The warriors in this unit are not necessarily poor, but rather choose to fight with the club instead of the spear. Most are armed with a wooden club, but some prefer an axe of the socketed variety. For protection, these warriors only use a lightweight wooden shield. Some have a reinforced metal shield boss and some metal shield rim protection, but most do not.

300 320 320 20 11 14 51 1 20 35
23
300 Klumbokarlaz
Nahkampfinfanterie / Nahkampfinfanterie / (Ger_Lugii_Club_Warriors)
Klumbokarlaz
(Club Warriors)

The Klumbokarlaz are fierce and aggressive warriors, though often lacking in discipline, as their sense of honour and bravery makes them eager to get into the fray.

300 489 489 33 11 13 51 1 20 45
24
175 Nakwadaz
Geschossinfanterie / Geschossinfanterie / (Ger_Lugii_Heavy_Skirmishers)
Nakwadaz
(Eastern Germanic Medium Skirmishers)

These naked spearmen are the Germanic replica of the Gaisates, except that they use more crude weapons, the framea being too expensive and heavy to be carried by a skirmisher. However, they are still heavy skirmishers, relying on their speed to outflank the enemy, before launching their missiles in the hope of causing disarray within the enemy ranks. They fight nude or half-nude to preserve freedom of movement, and keep a framea for close combat if needed.

175 480 480 15 90 7 5 24 9 11 55 1 20 45
25
300 Koroi
Nahkampfinfanterie / Speerinfanterie / (Ger_Lugii_Levy_Spears_early)
Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 346 346 21 9 10 65 1 20 45
26
300 Newjo Koroi
Nahkampfinfanterie / Speerinfanterie / (Ger_Lugii_Levy_Spears_late)
Newjo Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 387 387 24 9 11 67 1 20 45
27
256 Gaizaharjoz
Nahkampfinfanterie / Pikeninfanterie / (Ger_Lugii_Pikemen)
Gaizaharjoz
(Eastern Germanic Pikemen)

Gaizaharjoz are very disciplined warriors who fight in a dense formation. They use a Germanic lance - the Speutan, a deadly and intimidating weapon with a very long spearhead. During their years of constant battle with hostile nations, they've developed new strategies for combat and defense, and learned early on to form an impenetrable burdahagon (shield-wall) to repel their attackers.

256 403 403 27 9 10 43 1 20 45
28
300 Vandaloi Warowinoi
Nahkampfinfanterie / Nahkampfinfanterie / (ger_lugii_vandal_warriors)
Vandaloi Warowinoi
(Vandal Swordsmen)

These Vandals are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords, equipped with swords and shields.

300 480 480 20 11 13 62 4 20 50
29
60 Baggage Train
Kavallerie / Nahkampfkavallerie / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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