Gold |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Gold Level 1
Village (Gold Mine)
To uncover the earth’s most beauteous of gifts, one must delve deep.
|
2 |
1400 |
200 wealth from mining (industry) (this_building)
+5% wealth from mining (industry) (all regions)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Gold Level 2
Settlement (Trench Mine)
Open-pit mining enables the land to be easily milked of its resources.
|
3 |
3400 |
-2 food (this_region)
300 wealth from mining (industry) (this_building)
+10% wealth from mining (industry) (all regions)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Gold Level 3
Town (Shaft Mine)
Rich veins of ore can be accessed via deep tunnels and shafts.
|
5 |
6500 |
-4 food (this_region)
400 wealth from mining (industry) (this_building)
+15% wealth from mining (industry) (all regions)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Gold Level 4
Colonia (Sluiced Mine)
Controlling the flow of water scours the soil to reveal ore deposits.
|
8 |
11800 |
-8 food (this_region)
500 wealth from mining (industry) (this_building)
+20% wealth from mining (industry) (all regions)
+5% wealth from all commerce (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|