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HomeHome / Total War: Rome II / Tarchuna (Rise of the Republic) / Units / Native Carthaginian Spearmen
Native Carthaginian Spearmen Tarchuna (Rise of the Republic)Tarchuna (Rise of the Republic) Spear Infantry

Native Carthaginian Spearmen

The sons of Carthage are men worthy of the name "hoplite".

Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.

Native Carthaginian Spearmen

Unit Name

Native Carthaginian Spearmen

Main Unit Key

inv_local_carthaginian_spearmen

Land Unit Key

inv_carthaginian_spearmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Melee Attack

20

Weapon Damage

20

├ Melee Weapon

rome_spear_anti_cav

├ Melee Damage Base

15

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

30

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

35

├ Base Defence

20

├ Shield

hoplite

└ Shield Defence

15

Armour

55

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

45

Health

50

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

Native Carthaginian Spearmen
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Carthaginian Spearmen
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Recuitment Requirement
Unit Resouces inv_local_african_units
Requires Buildings
Native Carthaginian Spearmen Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Small Spura
Small Spura
(inv_new_etr_main_city_1)
Level 0
Spura
Spura
(inv_new_etr_main_city_2)
Level 1
Fortified Spura
Fortified Spura
(inv_new_etr_main_city_3)
Level 2
Large Spura
Large Spura
(inv_new_etr_main_city_4)
Level 3
Sacred Spura
Sacred Spura
(inv_new_etr_main_city_5)
Level 4
Divine Spura
Divine Spura
(inv_new_etr_main_city_6)
Level 5
Methlum
Methlum
(inv_new_etr_minor_town_1)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(inv_rom_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(inv_rom_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(inv_rom_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_rom_horse_2)
Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(inv_rom_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_rom_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(inv_rom_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_rom_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(inv_rom_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(inv_rom_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_rom_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(inv_rom_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_rom_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(inv_rom_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(inv_rom_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_rom_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(inv_rom_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_rom_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(inv_rom_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_rom_salt_3)
Level 2
Colonia (Salt Workshop)
Colonia (Salt Workshop)
(inv_rom_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_rom_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(inv_rom_wine_4)
Level 3