Gold |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Gold Level 1
Village (Gold Mine)
To uncover the earth’s most beauteous of gifts, one must delve deep.
|
2 |
1400 |
200 wealth from mining (industry) (this_building)
+5% wealth from mining (industry) (所有区域)
每回合人口增长+1 (this_province)
边界外视野范围+12 (this_region)
|
|
|
2 |
 |
Gold Level 2
Settlement (Trench Mine)
Open-pit mining enables the land to be easily milked of its resources.
|
3 |
3500 |
粮食-2 (this_region)
300 wealth from mining (industry) (this_building)
+10% wealth from mining (industry) (所有区域)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Gold Level 3
Town (Shaft Mine)
Rich veins of ore can be accessed via deep tunnels and shafts.
|
5 |
6600 |
粮食-4 (this_region)
400 wealth from mining (industry) (this_building)
+15% wealth from mining (industry) (所有区域)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Gold Level 4
Colony (Sluiced Mine)
Controlling the flow of water scours the soil to reveal ore deposits.
|
8 |
12000 |
粮食-8 (this_region)
500 wealth from mining (industry) (this_building)
+20% wealth from mining (industry) (所有区域)
所有商业产值+5% (regions_in_this_province)
每回合人口增长+4 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|