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Roman Town (Timber) RomeRome Level 4

Roman Town (Timber)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


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Level
Roman Town (Timber)

Building Name

Roman Town (Timber)

Level Name

rom_ROMAN_city_minor_timber_4

Building Chain

Building Level

4

Create Time

8

Create Cost

3200

Require Technology

Improved Plumbing
Improved Plumbing

Effects

-8 food (this_region)
400 wealth from manufacturing (industry) (this_building)
+40% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+1 ship building capacity (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

160 Hastati
160 Hastati
160 Hastati
Hastati
(Rom_Hastati)
Melee Infantry
160 Legionaries
160 Legionaries
160 Legionaries
Legionaries
(Rom_Legionaries)
Melee Infantry
160 Legionary Cohort
160 Legionary Cohort
160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Rorarii
160 Rorarii
Rorarii
(Rom_Rorarii)
Spear Infantry
120 Velites
120 Velites
Velites
(Rom_Velites)
Missile Infantry
160 Vigiles
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 29 80 7 7 5 24 3 37 15 45 20
2
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 200 200 13 25 11 54 45 45 30
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