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Harbour MasaesyliMasaesyli Level 2

Harbour

Safe haven from pirates and storms, and a place to trade.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.


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Level
Harbour

Building Name

Harbour

Level Name

rom_EASTERN_port_minor_trade_2

Building Chain

Building Level

2

Create Time

3

Create Cost

2100

Effects

60 wealth from local commerce (this_building)
120 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

80 Raiding Hemiolia - Numidian Javelinmen
80 Raiding Hemiolia - Numidian Javelinmen
Raiding Hemiolia - Numidian Javelinmen
(dk_num_javelinmen_one)
Missile Ship

Recruitable Units

No Recruitable Units
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