

Harbour
Safe haven from pirates and storms, and a place to trade.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
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Building Name Harbour |
Level Name east_port_trade_2 |
Building Chain Port |
Building Level 2 |
Create Time 3 |
Create Cost 2000 |
Effects



Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
Disqus |
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