1 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
Carrack |
light ship |
heavy warship |
50 |
1 |
30 |
0 |
no |
0 |
0 |
no |
0 |
30 |
0 |
5 |
1500 |
350 |
can_withdraw, sea_faring |
0 ratings
        
No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
Cog |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
8 |
0 |
8 |
500 |
150 |
can_withdraw, sea_faring |
11 ratings
        
Common unit
A small trading vessel armed with a basic armament of soldiers and archers.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
Gun Holk |
light ship |
light warship |
30 |
1 |
16 |
0 |
no |
0 |
0 |
no |
0 |
16 |
0 |
5 |
800 |
275 |
can_withdraw, sea_faring |
0 ratings
        
No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
4 |
30
Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
Holk |
light ship |
light warship |
30 |
1 |
10 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
8 |
670 |
200 |
can_withdraw, sea_faring |
12 ratings
        
Common unit
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
5 |
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
Mailed Knights |
heavy cavalry |
heavy horse |
32 |
1 |
10 |
6 |
no |
11 |
4 |
no |
5 |
5 |
4 |
9 |
680 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
48 ratings
        
Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
6 |
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
Feudal Knights |
heavy cavalry |
barded horse |
32 |
1 |
10 |
6 |
no |
11 |
4 |
no |
7 |
5 |
4 |
9 |
730 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
27 ratings
        
Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
7 |
32
English Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill.
|
English Knights |
heavy cavalry |
barded horse |
32 |
1 |
10 |
8 |
no |
11 |
4 |
ap |
8 |
4 |
4 |
9 |
860 |
250 |
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring |
69 ratings
        
Great unit
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
8 |
32
Demi Lancers heavy cavalry Armed with a lance but with less armour these units are mobile and deadly.
|
Demi Lancers |
heavy cavalry |
heavy horse |
32 |
1 |
13 |
8 |
no |
14 |
4 |
no |
7 |
5 |
0 |
11 |
700 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
49 ratings
        
Fine unit
Armed with a lance but with less armour these units are mobile and deadly.
|
city Military Academy A Military Academy allows for the recruitment of late-period professional army units.
|
city Royal Officer's Academy A Royal Officers' Academy allows for the recruitment of late-period professional army units.
|
|
9 |
32
Knights Templar heavy cavalry Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Knights Templar |
heavy cavalry |
mailed horse |
32 |
1 |
13 |
8 |
no |
14 |
4 |
no |
7 |
5 |
4 |
11 |
880 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
40 ratings
        
Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
|
Templars' Headquarters The Templars' Headquarters allows the recruitment of veteran Templar knights.
|
Templars' Major Chapter House A Templars' Major Chapter House allows the recruitment of experienced Templar knights.
|
Templars' Minor Chapter House A Templars' Minor Chapter House allows the recruitment of Templar knights.
|
|
10 |
32
Knights Hospitaller heavy cavalry Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
|
Knights Hospitaller |
heavy cavalry |
barded horse |
32 |
1 |
13 |
8 |
no |
14 |
4 |
no |
7 |
5 |
4 |
11 |
880 |
250 |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring |
42 ratings
        
Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
|
St Johns' Headquarters The St. Johns' Headquarters allows the recruitment of veteran Hospitaller knights.
|
St Johns' Major Chapter House A St. Johns' Major Chapter House allows the recruitment of experienced Hospitaller knights.
|
St Johns' Minor Chapter House A St. Johns' Minor Chapter House allows the recruitment of Hospitaller knights.
|
|
|
11 |
32
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
Merchant Cavalry Militia |
heavy cavalry |
heavy horse |
32 |
1 |
6 |
2 |
no |
0 |
0 |
no |
7 |
3 |
4 |
3 |
370 |
210 |
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
32 ratings
        
Promising unit
Poorly trained, but well equipped cavalry who fight with a sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
12 |
32
Hobilars light cavalry Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy
|
Hobilars |
light cavalry |
pony |
32 |
1 |
7 |
3 |
no |
7 |
2 |
no |
4 |
3 |
0 |
3 |
280 |
150 |
can_formed_charge, can_withdraw, hide_forest, sea_faring |
30 ratings
        
Promising unit
Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
13 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
Peasant Archers |
missile infantry |
|
48 |
1 |
5 |
1 |
no |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, hide_forest, sea_faring |
31 ratings
        
Promising unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
14 |
48
Longbowmen missile infantry Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay.
|
Longbowmen |
missile infantry |
|
48 |
1 |
6 |
1 |
ap |
7 |
2 |
ap |
0 |
1 |
3 |
3 |
560 |
150 |
can_withdraw, hide_forest, sea_faring, stakes |
50 ratings
        
Great unit
Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
15 |
48
Yeoman Archers missile infantry English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops.
|
Yeoman Archers |
missile infantry |
|
48 |
1 |
8 |
2 |
ap |
9 |
3 |
ap |
0 |
2 |
3 |
5 |
650 |
150 |
can_withdraw, hide_forest, sea_faring, stakes |
56 ratings
        
Great unit
English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
16 |
24
Sherwood Archers missile infantry Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.
|
Sherwood Archers |
missile infantry |
|
24 |
2 |
13 |
3 |
ap |
16 |
3 |
no |
0 |
9 |
0 |
11 |
510 |
250 |
can_withdraw, hide_improved_forest, sea_faring, very_hardy |
116 ratings
        
Great unit
Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.
|
castle Woodsmens' Guild Headquarters The Woodsmen's Guild Headquarters greatly improves the quality of archers recruited from the region.
|
castle Master Woodsmens' Guild A Master Woodsmen's Guild notably improves the quality of archers recruited from the region.
|
|
17 |
48
Archer Militia missile infantry Archer Militia are peasant archers called up to defend settlements.
|
Archer Militia |
missile infantry |
|
48 |
1 |
5 |
1 |
no |
2 |
1 |
no |
0 |
1 |
0 |
3 |
220 |
100 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
25 ratings
        
Common unit
Archer Militia are peasant archers called up to defend settlements.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
18 |
48
Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
Arquebusiers |
missile infantry |
|
48 |
1 |
14 |
1 |
ap |
6 |
1 |
no |
0 |
3 |
0 |
3 |
460 |
125 |
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing |
34 ratings
        
Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
19 |
48
Retinue Longbowmen missile infantry Well armoured professional soldiers. Confident and deadly.
|
Retinue Longbowmen |
missile infantry |
|
48 |
1 |
8 |
2 |
ap |
11 |
2 |
no |
5 |
6 |
3 |
5 |
710 |
150 |
can_withdraw, hardy, hide_forest, sea_faring, stakes |
141 ratings
        
Great unit
Well armoured professional soldiers. Confident and deadly.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
20 |
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
Peasants |
light infantry |
|
60 |
1 |
4 |
0 |
no |
0 |
0 |
no |
0 |
3 |
0 |
1 |
110 |
90 |
can_withdraw, hide_forest, is_peasant, peasant, sea_faring |
67 ratings
        
Incompetent unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
|
|
21 |
60
Levy Spearmen spearmen infantry Common folk from villages and towns that have been levied into the army, armed with spears and shields.
|
Levy Spearmen |
spearmen infantry |
|
60 |
1 |
5 |
2 |
spear, spear_bonus_8 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
310 |
125 |
can_withdraw, hide_forest, sea_faring |
36 ratings
        
Common unit
Common folk from villages and towns that have been levied into the army, armed with spears and shields.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
22 |
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
Town Militia |
light infantry |
|
60 |
1 |
5 |
2 |
light_spear, spear_bonus_4 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
290 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
27 ratings
        
Common unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
|
23 |
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
Spear Militia |
spearmen infantry |
|
60 |
1 |
5 |
2 |
spear, spear_bonus_8 |
0 |
0 |
no |
0 |
1 |
6 |
3 |
310 |
125 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
27 ratings
        
Promising unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
city Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
|
24 |
48
Armoured Swordsmen heavy infantry Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry.
|
Armoured Swordsmen |
heavy infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
8 |
8 |
6 |
9 |
610 |
150 |
can_withdraw, hardy, hide_forest, sea_faring |
138 ratings
        
Great unit
Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
25 |
48
Billmen heavy infantry A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry.
|
Billmen |
heavy infantry |
|
48 |
1 |
15 |
5 |
ap |
0 |
0 |
no |
0 |
3 |
0 |
5 |
230 |
125 |
can_withdraw, hide_forest, sea_faring |
30 ratings
        
Promising unit
A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
26 |
48
Heavy Billmen heavy infantry Heavily armoured versatile infantry wielding the billhook.
|
Heavy Billmen |
heavy infantry |
|
48 |
1 |
15 |
5 |
ap |
0 |
0 |
no |
7 |
3 |
0 |
5 |
300 |
150 |
can_withdraw, hardy, hide_forest, sea_faring |
38 ratings
        
Good unit
Heavily armoured versatile infantry wielding the billhook.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
27 |
48
Bill Militia heavy infantry Militia unit armed with a billhook and little armour.
|
Bill Militia |
heavy infantry |
|
48 |
1 |
13 |
4 |
ap |
0 |
0 |
no |
0 |
1 |
0 |
3 |
170 |
100 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
19 ratings
        
Promising unit
Militia unit armed with a billhook and little armour.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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|
28 |
48
Heavy Bill Militia heavy infantry Superior Bill militia, armed with a billhook and heavy armour.
|
Heavy Bill Militia |
heavy infantry |
|
48 |
1 |
15 |
5 |
ap |
0 |
0 |
no |
7 |
3 |
0 |
5 |
300 |
150 |
can_withdraw, free_upkeep_unit, hide_forest, sea_faring |
24 ratings
        
Good unit
Superior Bill militia, armed with a billhook and heavy armour.
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city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
29 |
48
Dismounted Feudal Knights heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
Dismounted Feudal Knights |
heavy infantry |
|
48 |
1 |
13 |
3 |
no |
0 |
0 |
no |
7 |
8 |
6 |
9 |
570 |
225 |
can_withdraw, hardy, hide_forest, sea_faring |
47 ratings
        
Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
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castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
|
30 |
48
Dismounted English Knights heavy infantry English knights often chose to fight dismounted. With their fearsome poleaxes, they can crush enemy infantry as well as cavalry.
|
Dismounted English Knights |
heavy infantry |
|
48 |
1 |
21 |
6 |
ap |
0 |
0 |
no |
8 |
5 |
0 |
11 |
530 |
225 |
can_withdraw, hardy, hide_forest, sea_faring |
107 ratings
        
Great unit
English knights often chose to fight dismounted. With their fearsome poleaxes, they can crush enemy infantry as well as cavalry.
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castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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|
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31 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, launching |
4 |
4 |
0 |
9 |
370 |
150 |
artillery, can_withdraw, hardy, sea_faring |
13 ratings
        
Fine unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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|
32 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
400 |
150 |
artillery, can_withdraw, hardy, sea_faring |
6 ratings
        
Good unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
33 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
430 |
250 |
artillery, can_withdraw, hardy, sea_faring |
13 ratings
        
Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
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city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
34 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
Bombard |
missile siege |
bombard |
16 |
1 |
6 |
3 |
no |
55 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
610 |
250 |
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
7 ratings
        
Fine unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Gunsmith A Gunsmith allows the construction of a bombard cannon.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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|
35 |
16
Mortar missile siege A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
|
Mortar |
missile siege |
mortar |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, launching, area |
4 |
4 |
0 |
9 |
520 |
250 |
artillery, can_withdraw, gunpowder_unit, hardy, mortar, sea_faring |
13 ratings
        
Great unit
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
36 |
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
Ribault |
missile siege |
ribault |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, bp, launching |
4 |
4 |
0 |
9 |
400 |
250 |
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring |
17 ratings
        
Good unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
37 |
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
Culverin |
missile siege |
culverin |
16 |
1 |
6 |
3 |
no |
65 |
3 |
ap, bp, area, launching |
4 |
4 |
0 |
9 |
800 |
250 |
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring |
18 ratings
        
Great unit
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
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castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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|