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Royal Military Academy
Home / Medieval II Total War / The Timurids / Units
Medieval II Total War
The Timurids The Timurids
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Unkeep
Attack Charge Attributes Attack Charge Attributes
1
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
can_withdraw, sea_faring 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
2
32
Turkish Horse Archers missile cavalry fast pony 32 1 6 1 no 6 2 no 0 3 0 3 420 150
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 3 ratings Fine unit
Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way.
3
32
Turkomans missile cavalry fast pony 32 1 6 1 no 7 2 no 0 5 3 3 510 150
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 3 ratings Promising unit
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
4
18
Elephants heavy cavalry elephant 18 1 16 3 ap 10 9 area, launching, ap 5 7 0 9 2090 0
can_run_amok, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hardy, sea_faring 61 ratings Great unit
Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men into the dust.
5
12
Elephant Artillery heavy cavalry elephant_cannon 12 1 28 3 ap, bp 10 9 area, launching, ap 5 7 0 9 2750 0
can_run_amok, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hardy, sea_faring 81 ratings Great unit
These fearsome beasts have small cannons, comparable to serpentines, mounted on their backs.
6
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 5 ratings Flawed unit
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
7
48
Turkish Archers missile infantry 48 1 7 1 no 6 1 no 4 3 3 3 440 100
can_withdraw, hide_forest, sea_faring 4 ratings Fine unit
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
8
16
Naffatun missile infantry 16 1 23 3 ap 13 3 no 5 7 0 11 380 50
can_withdraw, hardy, hide_forest, incendiary, sea_faring 14 ratings Great unit
These men throw deadly pots of flaming Naphtha that can seep through any armour.
9
48
Hand Gunners missile infantry 48 1 13 3 ap 11 3 no 5 8 0 9 850 150
can_withdraw, gunmen, gunpowder_unit, hardy, hide_forest, sea_faring 5 ratings Promising unit
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
10
60
Peasants light infantry 60 1 1 0 no 0 0 no 0 1 0 1 90 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 12 ratings Incompetent unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
11
48
Town Militia spearmen infantry 48 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 250 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 4 ratings Promising unit
Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
12
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 2 ratings Fine unit
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
13
48
Afghan Javelinmen missile infantry 48 1 10 3 ap, thrown 13 3 no 0 8 6 9 640 125
can_withdraw, hardy, hide_forest, sea_faring 7 ratings Great unit
Made up from fierce Afghan tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary.
14
48
Halberd Militia heavy infantry 48 1 7 3 ap, spear_bonus_4 0 0 no 5 3 0 5 510 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 9 ratings Promising unit
These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
15
32
Mongol Heavy Archers missile cavalry heavy horse 32 1 8 3 no 8 4 ap 5 7 3 9 900 0
can_withdraw, cantabrian_circle, hide_forest, sea_faring, very_hardy 12 ratings Legendary unit
Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
16
32
Mongol Heavy Lancers heavy cavalry eastern armoured horse 32 1 13 6 no 13 4 ap 5 6 3 11 850 0
can_formed_charge, can_withdraw, hide_forest, sea_faring, very_hardy 10 ratings Good unit
Elite shock troops who exchange mobility for heavier armour.
17
32
Khan's Guard heavy cavalry eastern armoured horse 32 1 13 6 no 13 4 ap 8 6 3 11 950 250
can_withdraw, hide_forest, sea_faring, very_hardy 20 ratings Great unit
Magnificently equipped elite troops loyal to the Khan, and willing to protect him at all costs.
18
48
Sabadar Militia missile infantry 48 1 9 3 no 9 3 ap 5 4 6 9 780 0
can_withdraw, hardy, hide_forest, sea_faring 18 ratings Good unit
Equipped with axe and composite bow, these excellent, though quite unruly warriors, are Shi-ite militia from Central Asia.
19
48
Dismounted Heavy Archers missile infantry 48 1 9 3 no 9 4 ap 5 4 3 9 710 150
can_withdraw, hardy, hide_forest, sea_faring 5 ratings Great unit
Despite preferring to fight on horseback, these heavily armoured archers have dismounted to fight on foot.
20
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 4 ratings Incompetent unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
21
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 2 ratings Great unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
22
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 2 ratings Promising unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
23
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 3 ratings Good unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
24
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 730 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 1 ratings Fine unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
25
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 4 ratings Fine unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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