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Royal Military Academy
Home / Medieval II Total War / The Papal States / Units
Medieval II Total War
The Papal States The Papal States
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 4 ratings Great unit
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Galley light ship light warship 20 1 8 0 no 0 0 no 0 7 0 8 520 150
can_withdraw, sea_faring 3 ratings Good unit
Oar powered Mediterranean vessels equipped with a ram and carries archers.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
can_withdraw, sea_faring 3 ratings Good unit
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 5 5 4 9 680 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 3 ratings Promising unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 7 5 4 9 730 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 6 ratings Great unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
Men At Arms heavy cavalry barded horse 32 1 8 7 no 9 3 no 8 3 4 5 580 250
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 13 ratings Good unit
Well equipped heavy cavalry with plate armour and a lance.
8
32
Broken Lances heavy cavalry heavy horse 32 1 10 8 no 11 4 no 9 4 0 9 730 320
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 11 ratings Great unit
Broken lances are well trained and experienced professional soldiers, protected by plate armour, armed with lances and swords.
9
32
Cavalry Militia heavy cavalry heavy horse 32 1 8 5 no 9 3 no 7 4 4 5 540 150
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 7 ratings Good unit
Encased in mail and equipped with lances and swords these troops are effective fighters.
10
32
Knights Templar heavy cavalry mailed horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 12 ratings Good unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
11
32
Knights Hospitaller heavy cavalry barded horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 14 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
12
32
Mounted Sergeants light cavalry heavy horse 32 1 9 4 no 9 3 no 4 5 4 5 470 175
can_formed_charge, can_withdraw, hide_forest, sea_faring 4 ratings Good unit
These veteran warriors wear light armour and are armed with a spear and a sword.
13
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 5 5 0 3 470 175
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring 5 ratings Great unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
14
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 4 ratings Promising unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
15
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 1 0 3 220 100
can_withdraw, crossbow, hide_forest, sea_faring 2 ratings Fine unit
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
16
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 6 1 no 5 3 6 3 490 125
can_withdraw, crossbow, hide_forest, sea_faring 4 ratings Great unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
17
48
Pavise Crossbow Militia missile infantry 48 1 12 1 ap 6 1 no 5 3 6 3 490 100
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring 7 ratings Great unit
Italian crossbow militia, armoured with mail and a pavise.
18
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 3 ratings Promising unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
19
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 5 650 150
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring 6 ratings Good unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
20
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 5 ratings Common unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
21
60
Sergeant Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 6 5 420 155
can_withdraw, hide_forest, sea_faring 5 ratings Common unit
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
22
60
Armoured Sergeants spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 5 3 6 5 540 155
can_withdraw, hide_forest, sea_faring 6 ratings Great unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
23
60
Pike Militia spearmen infantry 60 1 7 2 spear, long_pike, spear_bonus_8 6 1 no 0 1 0 3 150 125
can_withdraw, free_upkeep_unit, hide_forest, pike, sea_faring 6 ratings Great unit
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
24
60
Italian Militia light infantry 60 1 7 3 light_spear, spear_bonus_4 0 0 no 0 3 6 5 370 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 4 ratings Great unit
Local militias play an important role in Italian armies. These troops are armed with short spear and shield.
25
60
Italian Spear Militia spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 4 3 6 5 460 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 8 ratings Legendary unit
Experienced and well trained local militia equipped with good armour and a spear, able to form a defensive ring of spears.
26
60
Papal Guard spearmen infantry 60 1 12 4 spear, spear_bonus_8 0 0 no 5 5 6 11 740 215
can_withdraw, hide_forest, sea_faring, very_hardy 40 ratings Great unit
The Pope's personal loyal guard at home and in battle. These elite troops are armed with spears, mail armour and shield.
27
48
Halberd Militia heavy infantry 48 1 5 2 ap, long_pike, spear_bonus_4 4 2 ap, spear_bonus_4 0 1 0 3 300 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 5 ratings Great unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
28
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 7 8 6 9 570 225
can_withdraw, hardy, hide_forest, sea_faring 4 ratings Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
29
48
Dismounted Men at Arms heavy infantry 48 1 11 2 no 0 0 no 8 7 6 5 460 225
can_withdraw, hardy, hide_forest, sea_faring 5 ratings Legendary unit
Dismounted, these men are effective and well protected infantry.
30
48
Swiss Guard heavy infantry 48 1 12 4 ap, long_pike, spear_bonus_4 11 4 ap, spear_bonus_4 7 5 0 11 890 175
can_withdraw, hide_forest, sea_faring, very_hardy 88 ratings Great unit
The Pope's personal loyal guard at home and in battle. Elite troops armed with halberds and protected by plate armour.
31
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Incompetent unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
32
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Promising unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
33
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 3 ratings Good unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
34
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 1 ratings Good unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
35
16
Mortar missile siege mortar 16 1 6 3 no 65 3 ap, launching, area 4 4 0 9 520 250
artillery, can_withdraw, gunpowder_unit, hardy, mortar, sea_faring 4 ratings Great unit
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
36
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 400 250
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 2 ratings Great unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
37
16
Culverin missile siege culverin 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 800 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 1 ratings Good unit
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
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