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Dismounted Feudal Knights 步行封建骑士
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Views 查看: 10750
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Class and category 兵种 |
heavy infantry
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Soldier 兵员数量 |
Dismounted_Feudal_Knights, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵种或其乘员, 数量, 附属单位数量, 冲击质量
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Mount 骑乘座骑 |
Type of animal or vehicle ridden on and its effect 座骑或载具种类及其影响效果
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Engine and Ship 攻城器与战船 |
Siege engine or ship 攻城器具或船只种类
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Attributes 特殊属性 |
can_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵种特殊属性或能力
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Formation 阵形 |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附属单位生命值(座骑无额外的生命值)
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Primary weapon 主武器 |
13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
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Secondary weapon 副武器 |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
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Primary armour 主防御 |
7, 8, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type 护甲防御值, 格档技巧, 盾牌, 声响
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Secondary armour 副防御 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附属单位之护甲防御值, 格挡技巧, 盾牌, 声响
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Heat and ground effect 气候地形影响 |
5, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎热对疲劳度的影响, 灌木丛地形影响, 沙地, 森林, 雪地
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Mental 士气 |
9, normal, trained
Morale, Discipline, Training 士气, 纪律, 训练
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Cost 招募成本 |
1, 570, 225, 90, 70, 570, 4, 140
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 征召回合, 招募费, 维持费, 升级武器, 升级盔甲, 自订战役, 多于几队, 惩罚金额
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Unit Description 兵种描述 |
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Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
当战局需要时,骑士们经常跨下马背步战厮杀,即便如此,依然骁勇异常。
Armour upgrade 护甲升级 |
Heavy Armourer 重甲工坊 A Heavy Armourer can significantly improve the armour available to new and retrained units. 重甲工坊可以为军队提供更为精良的盔甲。
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Ownership factions 拥有势力 |
Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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The Holy Roman Empire 神圣罗马帝国
Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Dismounted Feudal Knights 步行封建骑士 heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. 当战局需要时,骑士们经常跨 下马背步战厮杀,即便如此, 依然骁勇异常。
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Require buildings 需求建筑 |
No. |
Card 建筑 |
Name 名称 |
Initial quantity 初始数量 |
Replenish rate 补充率 |
Maximum quantity 最大数量 |
Experience 经验值 |
Requires condition 其他招募条件 |
1 |
castle Fortress (Upgrade) 堡垒(可升级) A fortress is a permanent statement of ownership, and not something that is easily taken. 堡垒是实力的永恒诠释,来犯敌军必须攻破双层防御体系。
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Fortress (Upgrade) 堡垒(可升级) |
1 |
0.5 |
4 |
0 |
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A fortress is a permanent statement of ownership, and not something that is easily taken. 堡垒是实力的永恒诠释,来犯敌军必须攻破双层防御体系。 |
2 |
castle Citadel (Upgrade) 要塞 A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃终极防御堡垒,强大的三层防御体系足以傲视任何强敌。
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Citadel (Upgrade) 要塞 |
1 |
0.7 |
6 |
0 |
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A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃终极防御堡垒,强大的三层防御体系足以傲视任何强敌。 |
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