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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Makuria / Earl's Stables
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Makuria The Kingdom of Makuria
Building class 建築類型
28. Bowyer
46. Port
50. Port
58. Market
70. Mines
72. Mines
86. Inn
87. Tavern
Previous building 上一個建築Baron's Stables King's StablesNext building 下一個建築
Earl's Stables
Earl's Stables
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 castle equestrian
Convert to 轉換建築類型 LEVEL
Building level 建築等級 LEVEL 3 earls_stables
Material 材料 wooden
Capability 建築效果
Faction capability 勢力效果
Construction 建造時間 8
Cost 建造花費 9600
Requires condition 其他建造條件
Building Description 建築描述
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Earl's Stables The Earl’s stables see the collection of buildings that service the local cavalry combined into a singular complex capable of housing, training and outfitting a small army of horsemen. The addition of extra staff of farriers, quartermasters and stablehands make maintaining a large force of varied cavalry possible, providing the necessary support to muster elite units that require specialised equipment and training.
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Recruit units 招募兵種
No. Card
兵種
Name
名稱
Start quantity
初始數量
Replenishment rate
補充率
Max quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1
40
Turcoman Tribesmen 1 0.4 2 0 and hidden_resource medit
Quick horse archers who are unarmored but can outrun the opposition.
2
40
Turcoman Tribesmen 1 0.4 2 0 and hidden_resource recruit_ere
Quick horse archers who are unarmored but can outrun the opposition.
3
40
Turcoman Tribesmen 1 0.4 2 0 and hidden_resource e_anatolia
Quick horse archers who are unarmored but can outrun the opposition.
4
40
Turcoman Tribesmen 1 0.4 2 0 and hidden_resource recruit_turk
Quick horse archers who are unarmored but can outrun the opposition.
5
40
Kypchak Tribal Cavalry 1 0.6 2 0 and hidden_resource steppe
Weak archer cavalry useful for skirmishing.
6
30
Nomad Lancers 1 0.6 1 0 and hidden_resource steppe
Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
7
40
Kypchak Tribal Cavalry 1 0.6 2 0 and hidden_resource recruit_kyp
Weak archer cavalry useful for skirmishing.
8
30
Nomad Lancers 1 0.6 1 0 and hidden_resource recruit_kyp
Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
9
30
Ajnad Horsemen 1 0.3 1 0 and hidden_resource syria
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
10
30
Ajnad Horsemen 1 0.3 1 0 and hidden_resource recruit_koj
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
11
30
Ajnad Horsemen 1 0.3 1 0 and hidden_resource recruit_ayyubid
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
12
30
Bedouin Camel Riders 1 0.3 1 0 and hidden_resource arabia
Stoic, indominitable light camelry wielding bow and sword.
13
30
Bedouin Camel Riders 1 0.3 1 0 and hidden_resource recruit_oman
Stoic, indominitable light camelry wielding bow and sword.
14
40
Turko-Persian Horsemen 1 0.3 1 0 and hidden_resource e_iran
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
15
40
Turko-Persian Horsemen 1 0.3 1 0 and hidden_resource w_iran
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
16
40
Turko-Persian Horsemen 1 0.3 1 0 and hidden_resource recruit_seljuk
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
17
40
Turko-Persian Horsemen 1 0.3 1 0 and hidden_resource recruit_kwarz
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
18
22
Rajput Elephant Archers 1 0.4 1 0 and hidden_resource punjab
Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
19
22
Rajput Elephant Archers 1 0.4 1 0 and hidden_resource recruit_chauh
Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
20
30
Agnivanshi Rajput Asvaka 1 0.6 1 0 and hidden_resource india
Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
21
25
Bisharyyin Camel Chargers 1 0.29 1 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
22
30
Axumite Light Cavalry 1 0.24 2 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
23
30
Alwa Horsemen 1 0.27 1 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Placeholder text long.
24
30
Omoro Raiders 1 0.15 3 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
25
25
Bisharyyin Camel Chargers 1 0.16 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
26
30
Axumite Light Cavalry 1 0.16 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
27
30
Alwa Horsemen 1 0.16 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Placeholder text long.
28
30
Omoro Raiders 1 0.16 3 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
29
25
Bisharyyin Camel Chargers 1 0.16 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
30
30
Axumite Light Cavalry 1 0.16 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
31
30
Alwa Horsemen 1 0.16 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Placeholder text long.
32
30
Omoro Raiders 1 0.16 3 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
33
25
Bisharyyin Camel Chargers 1 0.26 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
34
20
Makurian Knights 1 0.26 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Heavily armoured knights of the frankish inspiration.
35
30
Axumite Light Cavalry 1 0.26 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
36
30
Alwa Horsemen 1 0.26 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Placeholder text long.
37
30
Omoro Raiders 1 0.26 3 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
38
25
Bisharyyin Camel Chargers 1 0.57 1 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
39
20
Makurian Knights 1 0.61 1 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Heavily armoured knights of the frankish inspiration.
40
30
Axumite Light Cavalry 1 0.48 2 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
41
30
Alwa Horsemen 1 0.52 2 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Placeholder text long.
42
30
Omoro Raiders 1 0.29 3 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
43
25
Bisharyyin Camel Chargers 1 0.26 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
44
20
Makurian Knights 1 0.26 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Heavily armoured knights of the frankish inspiration.
45
30
Axumite Light Cavalry 1 0.26 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
46
30
Alwa Horsemen 1 0.26 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Placeholder text long.
47
30
Omoro Raiders 1 0.26 3 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
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