Units List 兵種單位 |
50
Baghlah light ship Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
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20
Dhow light ship A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
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30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
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16
Ballista missile siege Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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60
Beja Tribesmen spearmen infantry Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
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60
Jat Spearmen spearmen infantry Rugged light spearmen, capable in light defense as well as offense.
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60
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
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50
Soomro Kshatriya Warriors light infantry Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
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60
Gakhari Tribesmen missile infantry Unarmored Skirmishers, best utilized to harass enemy forces and to fall upon their distracted foe's flank and rear.
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40
Jagirdar Horse Archers missile cavalry Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
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60
Sudanese Tribal Warband missile infantry Unruly and aggressive light infantry, able to swiftly change from skirmishers to light infantry best used to out maneuver their foes.
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60
Tigrayan Levies spearmen infantry Light rugged spearmen, not the best at holding a line but superb as mobile support for heavier infantry, both attacking as well as defending against less heavy foes.
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50
Makurian Spearmen spearmen infantry Light-Medium Spearmen whose iron-will and disciplined training make up for their shortcomings in armor.
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50
Dembus Macemen light infantry Aggressive shock-infantry armed with the two-handed Dembus mace, a weapon vicious against cavalry as well as infantry.
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40
Beja Tribal Warband heavy infantry Medium swordsmen best utilized as offensive infantry, or in support of cheaper infantry to absorb the enemy's attack.
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20
Abyssinian Champions heavy infantry Excellent Heavy infantry of Makuria's Nobility, exceptionally armored in Frankish mail and Saracen Helmets, wielding the fine-edged two handed swords of Abyssinia and Nubia.
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60
Sudanese Longbowmen missile infantry Unarmored Archers from the lands of Nubia. Poor in receiving enemy attacks, but exceptional archers great at guerrilla fighting.
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60
Amhara infantry missile infantry Light Hybrid Infantry, armed with a straight sword, buckler, and a set of javelins. Well suited to an offensive or light defensive role, be it as skirmishers or as infantry.
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50
Makurian Longbowmen missile infantry Exceptional Archers wielding the accurate and deadly longbow of Nubia, well armored compared to their bow and javelin-armed peers, and capable light infantry if forced into melee.
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30
Omoro Raiders light cavalry Light cavalry skirmishers, good on the attack be it with sword or javelin, but with poor armor, they cannot stand up in a pitched melee. Best used to harass and harry the enemy.
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30
Axumite Light Cavalry light cavalry Light cavalry, better used to harass or harry skirmishers and light infantry, and not commit to rapid attack and withdrawl.
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30
Alwa Horsemen light cavalry Placeholder text long.
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25
Bisharyyin Camel Chargers light cavalry Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
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20
Makurian Knights heavy cavalry Heavily armoured knights of the frankish inspiration.
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60
Bharat Light Spearmen spearmen infantry Lacking in any armor, these spearmen should only be used for defense in cities or to attack cavalry, not as a standing force.
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60
Bharat Armoured Spearmen spearmen infantry Loyal to their families and to defending their homes, these soldiers fight with spirit. Effective defensively or versus cavalry, but cannot stand under overwhelming missile fire.
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50
Indian Swordsmen light infantry Quality infantry with sharp scimitars. They can wreak havoc in enemy spearmen ranks, but are vulnerable to a cavalry charge.
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60
Hindu Longbowmen missile infantry Using their longbows, these young men are effective against most enemies.
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60
Tribal Indian Javelinmen missile infantry Light and mobile, the javelin is an ideal infantry weapon. These men can disrupt enemy’s ranks efficiently, but fear cavalry flanks.
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22
Rajput Elephant Archers heavy cavalry Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
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50
Samvita Senya spearmen infantry Lightly armored Spearmen of decent training and motivation.
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30
Agnivanshi Rajput Asvaka light cavalry Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
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30
Chauhamana Rajput Asvaka light cavalry Rajputs of the Chauhan clan astride fleet-hoofed steeds wielding sword and shield as zealous close quarters cavalry.
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22
Raja Samnahya Saravani heavy cavalry Archers whose status atop Elephant Howdah affords them great range and accuracy upon their lower-borne and lower-standing foes.
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60
Levy Spearmen spearmen infantry Commoners thrust into the lines with only a spear and weak shield to save their souls.
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40
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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50
Anatolikoi Hillmen light infantry Light rugged infantry bearing axe and shield but limited motivation beyond a chance at easy plunder.
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25
Anatolikoi Eugeneis heavy cavalry Light-Medium cavalry, less eager in their service to non-Greek lords but far from irresponsible in their task as lancers who can either perform 'razzia' charge and retreat or something more dedicated.
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60
Northern Axemen Militia light infantry Light infantry armed with axes and broad shields.
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60
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
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50
Vishap Warriors heavy infantry Light-Medium Swordsmen well suited to fighting offensively.
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30
Aznvakan Horsemen missile cavalry Medium armored mounted nobility of the low to mid aristocracy, armed with sword, bow, and shield to serve as rugged skirmishing cavalry.
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40
Kypchak Tribal Cavalry missile cavalry Weak archer cavalry useful for skirmishing.
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30
Nomad Lancers light cavalry Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
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25
Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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60
Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
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60
Azat Archers missile infantry Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
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50
Shubosani Molashqre spearmen infantry Georgian Militia and conscripted part time soldiers, equipped by feudal lord or invading power in cheap leather and mail to serve as light spearmen.
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25
Aznauri Nobles heavy cavalry Lance and bow armed heavy cavalry.
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60
Ahdath Infantry spearmen infantry A militia levied from the villages, farms and cities of the Islamic world, they possess fleeting discipline and moral and should be expected of little beyond the garrisoning of their homelands, or bolstering an army by sheer force of numbers.
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60
Ahdath Bowmen missile infantry
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60
Harafisha Volunteers light infantry Undisciplined light infantry best used as throw-away warriors, garrison work, or a means to bulk up one's numbers.
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30
Ajnad Horsemen light cavalry Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
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60
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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50
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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30
Bedouin Camel Riders light cavalry Stoic, indominitable light camelry wielding bow and sword.
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60
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
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60
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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60
Afghani Hillmen light infantry These Afghan men grow their beards traditionally long and wear their customary robes. Armed with only an axe and a small wicker shield they fight with vigor.
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40
Turko-Persian Horsemen missile cavalry Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
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60
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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60
Afghan Bowmen missile infantry Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
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60
Kabuli Axemen light infantry Brawny from years of farm work these levy axemen can present a powerful charge. Great for shocking lighter troops.
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50
Pashtun Lashkar light infantry Hearty, savage men, they are best employed in zealous assault against any enemy unwilling to face such a daunting charge.
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60
Afari Skirmishers missile infantry Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
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50
Abid' Al-Shira Spearmen spearmen infantry Disciplined light/medium African Spearmen, reliable and durable as line infantry.
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Cannot recruit units 無法招募兵種 |
10
Makurian Knights heavy cavalry Heavily armoured Nubian noble knights in service of the Makurian throne.
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20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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60
Saracen Militia spearmen infantry Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
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60
Ahdath Spearmen spearmen infantry Levies forced off their property to fight, but allowed to buy armor for themselves. Good against cavalry.
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60
Mutatawwi'a Huntsmen missile infantry Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
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60
Ahdath Archers missile infantry Good, faithful, landowning men. Have purchased armor and have previous archery experience. Good at harrasing approaching infantry.
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60
Beja Tribesmen spearmen infantry Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
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60
Afari Skirmishers missile infantry Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
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30
Sudanese Tribal Cavalry light cavalry Sudanese cavalry mercenaries who are poorly armoured but whose unpredictable tactics make them fearsome enemies, and bolster a flagging army.
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50
Zanji Mercenaries missile infantry Strong infantry mercenaries from the Zanji, they will fight to the death.
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20
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
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40
Mutatawwi'a Warriors spearmen infantry Well armored and highly motivated religious volunteers of military experience, participating in the age old tradition of the Jihad in defense of the Dar al-Islam.
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30
Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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25
Syrian Noblemen light cavalry Disciplined and well trained cavalrymen from the lands of Syria.
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25
Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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25
Arabian Shiekhs light cavalry Drawn from the ranks of older, more experienced elders of the tribes of Arabia, they wield javelin and sword as skilled raiding horsemen.
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25
Dhiqan Lancers heavy cavalry Medium cavalry armed with lance and sword.
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25
Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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30
Jagirdar Horse Archers missile cavalry Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
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50
Soomro Kshatriya Warriors heavy infantry Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Bimaristan A Great Bimaristan improves public health markedly, and also significantly lowers retraining costs in its host city.
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Orthodox Church A Small Church converts a very small percentage of the region to Orthodox Christianity, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Hashashim's Guild A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Indian Ocean Trade (Level 1) Accomodating and investing in trade across the Indian ocean brings in great wealth.
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