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GRANARY | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
GRANARY Level 1 Grain Pits Grain storage is never just as simple as throwing wheat seeds into a hole. |
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4 | 1200 |
+30 Food production (region_to_region_own) +25% Unit replenishment (multiplier) (province_to_army_own) +1 Siege holdout time (double for city-ports) (region_to_region_own) +2 Supplies (province_to_army_own) |
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