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HomeHome / Total War: Attila / Wilzi (Age of Charlemagne) / Units / Kondura - Slav Elite Boatmen
Kondura - Slav Elite Boatmen Wilzi (Age of Charlemagne)Wilzi (Age of Charlemagne) Melee Ship

Kondura - Slav Elite Boatmen

If you value your life, the men of the Neretva Delta are never to be underestimated.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The 'sagena' - meaning 'arrow' - and its smaller cousin the 'kondura' were the vessels of choice of the Narentine pirates, Slavic pagans who switched fishing for piracy and the slave trade during the 8th and 9th centuries AD. Probably based on the Nordic drakkar, these ships were long, slender and shallow, which made them considerably faster than the opposition. The sagena could carry up to forty warriors and the kondura half that number. The ability to outrun the Byzantine Roman authorities, coupled with their capture of Papal emissaries on their way to Constantinople in AD870, intimidated them to the point where Emperor Constantine VII ordered a large amount for use in his own fleets. The most famous example to be discovered is the so-called 'Condura Croatica', found buried in the town of Nin in 1966, and dated to the 14th century - indicating that the kondura and sagena were hardy and effective enough to remain in production for many centuries.

(Slav Elite Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Kondura - Slav Elite Boatmen

Unit Name

Kondura - Slav Elite Boatmen

Main Unit Key

cha_slav_dragonship_elite_boatmen

Land Unit Key

cha_slav_elite_boatmen

Naval Unit Key

cha_kondura

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

100

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

46

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

73

├ Base Defence

48

├ Shield

cha_round

└ Shield Defence

25

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Slav Elite Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses