Kondura - Avar Guard Boatmen
If you value your life, the men of the Neretva Delta are never to be underestimated.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The 'sagena' - meaning 'arrow' - and its smaller cousin the 'kondura' were the vessels of choice of the Narentine pirates, Slavic pagans who switched fishing for piracy and the slave trade during the 8th and 9th centuries AD. Probably based on the Nordic drakkar, these ships were long, slender and shallow, which made them considerably faster than the opposition. The sagena could carry up to forty warriors and the kondura half that number. The ability to outrun the Byzantine Roman authorities, coupled with their capture of Papal emissaries on their way to Constantinople in AD870, intimidated them to the point where Emperor Constantine VII ordered a large amount for use in his own fleets. The most famous example to be discovered is the so-called 'Condura Croatica', found buried in the town of Nin in 1966, and dated to the 14th century - indicating that the kondura and sagena were hardy and effective enough to remain in production for many centuries.
(Avar Guard Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Kondura - Avar Guard Boatmen |
Main Unit Key cha_avar_dragonship_guard_marines |
Land Unit Key cha_avar_guard_boatmen |
Naval Unit Key cha_kondura |
Soldiers 128 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 300 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 33 |
50 |
├ Melee Weapon cha_spatha_heavy |
├ Melee Base Damage 46 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 19 |
63 |
├ Base Defence 38 |
├ Shield cha_round |
└ Shield Defence 25 |
54 |
├ Armour cha_lamellar_heavy |
├ Armour Defence 54 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_very_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 54 |
Abilities
Avar Guard Boatmen- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |