Big Axes
In the hands of the trained, or indeed the psychotically violent, the axe is formidable indeed.Although the vast majority of Germanic warriors fought with spears - even as the Middle Ages dawned - the axe became more and more prevalent due to its effectiveness in penetrating the heavier types of armour of the period. In comparison to swords, axes were cheap to make, could be used to pull aside or split shields, and were effective against plate or chainmail armour as, even if it didn't find the optimum angle to split it, a blow could still shatter bones and crush the organs beneath. One-handed axes may have been the most practical to carry and use, but two-handed axes were also common - the bearer requiring great upper-body strength to pick the weapon up and swing it repeatedly in combat.
Unit Name Big Axes |
Main Unit Key cha_vik_big_axes |
Land Unit Key cha_vik_big_axes |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 135 |
Melee Attack 59 |
50 |
├ Melee Weapon cha_dane_axe |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 30 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 87 |
4 |
├ Base Defence 4 |
├ Shield cha_none |
└ Shield Defence 0 |
10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 42 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Mead Hall
(cha_bld_mead_hall_1) Level 0
Warrior's Hall
(cha_bld_mead_hall_2) Level 1
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |