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HomeHome / Total War: Attila / Roman Rebels (Age of Charlemagne) / Units / Light Cavalry
Light Cavalry Roman Rebels (Age of Charlemagne)Roman Rebels (Age of Charlemagne) Melee Cavalry

Light Cavalry

Lightly-armed and armoured, speed and surprise are this cavalry's chief weapons.

Most armies of the early Middle Ages continued to rely heavily on foot soldiers. This was due to the large number of low-status soldiers with little equipment of their own – certainly not horses – and little real training to speak of. In fact, cavalry-heavy forces were not generally part of the military fashion of the time until the development of the stirrup and the peaked saddle made them more attractive to the western powers. The stirrup increased the endurance, manoeuvrability and speed of the horse and reduced its rider's fatigue as the animal was easier to control; this, along with advances in armour technology, meant cavalry – now as heavy as the eastern cataphracts of antiquity - once again became a fixture on the battlefield.

Light Cavalry

Unit Name

Light Cavalry

Main Unit Key

cha_byz_light_cav

Land Unit Key

cha_byz_light_cav

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

135

Melee Attack

28

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

50

Melee Defence

37

├ Base Defence

2

├ Shield

cha_kite

└ Shield Defence

35

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_light

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_rom_horse_spear_shield_l

├ Mount Entity

cha_horse_light

└ Mount Health

50

Morale

36

Abilities

Light Cavalry
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Light Cavalry Lv. 0 Church
Church
(cha_bld_church_1)
Level 1
Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Court
Court
(cha_bld_court_1)
Level 1
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Light Cavalry x 1 Abbey
Abbey
(cha_bld_church_2)
Level 2
Cathedral
Cathedral
(cha_bld_church_3)
Level 3
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Royal Court
Royal Court
(cha_bld_court_2)
Level 2
Palace
Palace
(cha_bld_court_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3