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HomeHome / Total War: Attila / Christian Rebels (Age of Charlemagne) / Units / Guard Cavalry
Guard Cavalry Christian Rebels (Age of Charlemagne)Christian Rebels (Age of Charlemagne) Melee Cavalry

Guard Cavalry

Those tasked with the realm's defence do so with a fierce zeal.

As long as there have been kings and queens, there has been an elite cadre of men charged with defending them. From Philip of Macedon's Somatophylakes or the Roman Praetorian Guard to the Mongolian Kheshig or the Forbidden Troops of Tang Dynasty China, the very best military men have always defended their leaders. The proximity that royal guards had to their rulers often meant that the political power they wielded was amplified to the point that crises would often be determined by which side the royal defenders backed; if they stayed loyal, then the leadership often survived, but if they defected, the ruler would be supplanted in favour of a candidate of their choosing, if not one of their own.

Guard Cavalry

Unit Name

Guard Cavalry

Main Unit Key

cha_gen_guard_cav

Land Unit Key

cha_gen_guard_cav

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1100

Recruitment Cost

1200

Upkeep Cost

100

Melee Attack

27

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

55

Melee Defence

54

├ Base Defence

29

├ Shield

cha_round

└ Shield Defence

25

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_ger_horse_spear_shield_vh

├ Mount Entity

cha_horse_very_heavy

└ Mount Health

50

Morale

54

Abilities

Guard Cavalry
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses