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HomeHome / Total War: Attila / Duchy of Frisia (Age of Charlemagne) / Units / Knights
Knights Duchy of Frisia (Age of Charlemagne)Duchy of Frisia (Age of Charlemagne) Melee Cavalry

Knights

By the terms of his fealty, the knight will strike the king's enemies down.

The mounted knights of the Middle Ages have their origins in the 'ordo equester' cohorts of the Roman state cavalry, as well as the privately-funded household cavalry ('bucellarii') of late-period Rome. Being privately funded, the bucellarii were afforded better armour and training than other equestrians, and this focus on training, armour and weaponry was the basis of the emerging knight's skillset. The cataphract horsemen of the east, donned in armour that covered both rider and his powerful steed, were also an influence. In Europe, the Franks bred the 'Barb' horse, a sturdy and hot-blooded north African breed (the name meaning 'Berber') capable of coping with both heavy armour and the punishing demands of warfare. These horses were the tools that allowed Charlemagne's strategy to be realised across Europe. The horsemen, for their efforts, were rewarded with lands and titles. In the centuries following Charlemagne's rule, these men and their descendants went on to solidify their power, evolving into an elite warrior class by the beginning of the Medieval period.

Knights

Unit Name

Knights

Main Unit Key

cha_gen_knights

Land Unit Key

cha_gen_knights

Naval Unit Key

cha_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

300

Melee Attack

33

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

55

Melee Defence

54

├ Base Defence

19

├ Shield

cha_kite

└ Shield Defence

35

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

├ Bonus Hit Points

0

├ Mount

cha_ger_horse_spear_shield_vh

├ Mount Entity

cha_horse_very_heavy

└ Mount Health

50

Morale

51

Abilities

Knights
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Noble Habitus Cost 200 Upgrade From Noble Cavalry