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HomeHome / Total War: Attila / Kingdom of Ailech (Age of Charlemagne) / Units / Kerns
Kerns Kingdom of Ailech (Age of Charlemagne)Kingdom of Ailech (Age of Charlemagne) Missile Infantry

Kerns

What these men lack in armour, they make up for in ferocity.

Although the word ‘ceithern’ - pronounced ‘kern’ – simply refers to a group of fighters, they were one of two essential components of later Celtic Irish armies, the other being gallowglasses. Often found fighting as light infantry and occasionally light cavalry, kerns were very much designed to provide skirmishing support to their heavy infantry counterparts. However, the training afforded them and the eventual roles kerns filled very much depended on the needs of their clan. Although their stock-in-trade was the execution of surprise skirmish attacks, after which they would melt back behind the gallowglasses, kerns occasionally engaged in melee and could easily run down fleeing routers. On the battlefield kerns wore a light leather coat, rather than the heavy chainmail favoured by the gallowglasses, which ensured unrestricted movement. They also carried a variety of missiles, often sporting darts but also slings and javelins on occasion.

Kerns

Unit Name

Kerns

Main Unit Key

cha_cel_kerns

Land Unit Key

cha_cel_kerns

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

75

Missile Damage

100

├ Missile Weapon

att_javelin_heavy

├ Projectile

att_javelin_heavy_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

15

Range

80

Reload

50

Rate of Fire

7

Ammunition

3

Melee Attack

12

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

57

Melee Defence

27

├ Base Defence

22

├ Shield

cha_archer

└ Shield Defence

5

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

37

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Ranged Warfare Cost 100 Upgrade From Javelinmen