Dromonarion Galley - Sassanid Naft Marines
Dromonarion are light, swift and easy to manoeuvre.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Sassanid Naft Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromonarion Galley - Sassanid Naft Marines |
Main Unit Key att_shp_sas_naft_marines_dro_light |
Land Unit Key att_mar_est_sassanid_naft_marines |
Naval Unit Key att_dro_light_mel_eas |
Soldiers 60 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 295 |
0 |
├ Missile Weapon att_grenade_precursor |
├ Projectile att_grenade_naft_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 0 |
└ Base Reload Time 51 |
Accuracy 0 |
Range 50 |
Reload 35 |
Rate of Fire 2 |
Ammunition 1 |
1800 |
└ Ship att_shp_dromonarion_melee |
Speed 7 |
Melee Attack 65 |
25 |
├ Melee Weapon att_mace |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 20 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 40 |
55 |
├ Base Defence 25 |
├ Shield att_round_small |
└ Shield Defence 30 |
28 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 5 |
110 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 20 |
Morale 54 |
Abilities
Sassanid Naft Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Set Fuse
A short time is required between throws to prepare naphtha pot and fuse.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |