Rumha Warriors
"God made Arabia to train the faithful. Who are we to go against the word of God?"The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried both their opposite numbers and more tightly-packed melee infantry, peppering them before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops of the age: to appear as if from nowhere, rain fire down on the enemy, and then retreat back into the terrain. Such harassment could be highly effective, particularly on the vast plains of the desert kingdoms, where a mobile, almost guerrilla style of warfare worked better than the regimented Roman battle lines that had conquered the west. The desert peoples saw war as a way of life - historical sources have very little information about their large scale battles, but often mention them as raiders in search of loot. In lightning fast raids, skirmish tactics using the javelin, alongside heavy cavalry, would have been vital to achieving a swift victory.
Unit Name Rumha Warriors |
Main Unit Key att_des_es_rumha_warriors |
Land Unit Key att_des_es_rumha_warriors |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 395 |
100 |
├ Missile Weapon att_javelin_heavy |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 45 |
Rate of Fire 6 |
Ammunition 10 |
Melee Attack 10 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
12 |
├ Base Defence 5 |
├ Shield att_oval_large |
└ Shield Defence 7 |
58 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 35 |
97 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 43 |
Abilities
Rumha Warriors- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Spear Wall
The unit moves into close wall formation. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |