Noble Steppe Cataphracts
Fully-armoured steppe nobles make for formidable adversaries.The Sarmatians, a western group of steppe peoples, occupied the area north of the Black Sea, bordering Dacian and Germanic lands. They roamed this region as they pleased, and had a fierce reputation as cavalrymen almost without equal. They were feared by the Greeks, and often worked as mercenaries or allied themselves to the Dacians. The Sarmatians were always horse archers, but their cavalry gradually adopted heavier and heavier armour as the centuries passed, eventually wearing as much armour as the famed cataphracts of the east. Even the horses wore full suits of scale armour. The riders kept their fearsome bows, even as they became magnificent shock cavalry. With each man carrying a kontos, a long two-handed lance, they could smash through almost any enemy foolish enough to stand against them.
Unit Name Noble Steppe Cataphracts |
Main Unit Key att_nom_noble_steppe_cataphracts |
Land Unit Key att_nom_noble_steppe_cataphracts |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 925 |
Upkeep Cost 575 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 55 |
Rate of Fire 7 |
Ammunition 2 |
Melee Attack 26 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 230 |
7 |
├ Base Defence 7 |
├ Shield att_none |
└ Shield Defence 0 |
50 |
├ Armour att_cataphract |
├ Armour Defence 50 |
└ Shield Armour 0 |
244 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 19 |
├ Mount att_nom_noble_steppe_cataphracts_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 51 |
Abilities
Noble Steppe Cataphracts- Wedge
The unit moves into a wedge-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |