Greek Fire Dromonarion - Desert Assault Corsairs
When the sea itself is aflame, where is a man to turn?Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Greek fire was a mix of liquid chemicals that could be siphoned from a cauldron, sprayed through a tube and then ignited. It was capable of clinging fast to any material and could burn through the flesh of a man in seconds. The flames were seemingly inexhaustible, and its victims had little hope of putting them out as dousing with water was futile. Greek fire was able to burn both on and under water, making it a highly-effective naval weapon, but one which could easily get out of control and destroy its users. Those brave enough to try could create a sheet of flame that rapidly consumed any ships it touched.
(Desert Assault Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Greek Fire Dromonarion - Desert Assault Corsairs |
Main Unit Key att_shp_des_assault_corsairs_dro_light_fs |
Land Unit Key att_mar_des_desert_assault_corsairs |
Naval Unit Key att_dro_light_mel_fs_eas |
Soldiers 32 |
Category Medium Ship |
Class Fire Ship |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 200 |
1800 |
└ Ship att_shp_dromonarion_siphon |
Speed 7 |
Melee Attack 48 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 33 |
20 |
├ Base Defence 10 |
├ Shield att_oval |
└ Shield Defence 10 |
53 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 30 |
97 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Desert Assault Corsairs- Ramming Speed!
Increases the speed of a ship in order to cause greater damage when it hits the enemy. - Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Military Wharf
(att_bld_all_resources_port_military_3) Level 3
Military Port
(att_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |