Persian Camel Raiders
Camels confuse and baffle, but if anyone can ride them, Persians can.Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Unit Name Persian Camel Raiders |
Main Unit Key att_est_persian_camel_raiders |
Land Unit Key att_est_persian_camel_raiders |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 750 |
Upkeep Cost 370 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 70 |
Rate of Fire 14 |
Ammunition 2 |
Melee Attack 24 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 38 |
43 |
├ Base Defence 33 |
├ Shield att_oval |
└ Shield Defence 10 |
33 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 30 |
247 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 7 |
├ Mount att_est_persian_camel_raiders_camel |
├ Mount Entity att_camel_light |
└ Mount Health 150 |
Morale 34 |
Abilities
Persian Camel Raiders- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |