Avar Horse Masters
Mastery in the saddle can mark the difference between victory and defeat.The skill required to fire a bow from a moving horse is phenomenal. Cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. People of nomadic origin, such as the Sarmatians, Huns and Avars, were renowned as skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
Unit Name Avar Horse Masters |
Main Unit Key cha_avar_horse_masters |
Land Unit Key cha_avar_horse_masters |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 950 |
Recruitment Cost 1000 |
Upkeep Cost 300 |
56 |
├ Missile Weapon att_bow_reflex_elite |
├ Projectile att_arrow_reflex_elite_normal |
├ Missile Damage 39 |
├ Missile Ap Damage 17 |
└ Base Reload Time 17 |
Accuracy 25 |
Range 150 |
Reload 75 |
Rate of Fire 14 |
Ammunition 25 |
Melee Attack 37 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 16 |
11 |
├ Base Defence 11 |
├ Shield cha_none |
└ Shield Defence 0 |
54 |
├ Armour cha_lamellar_heavy |
├ Armour Defence 54 |
└ Shield Armour 0 |
150 |
├ Man Entity cha_infantry_heavy |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_sword_h |
├ Mount Entity cha_horse_very_heavy |
└ Mount Health 50 |
Morale 51 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |