Lombard Clubmen
"The club is not elegant nor refined, but it's effective and by GOD it's fun!"The club is arguably one of the most simple yet effective weapons in history, cave paintings dating its use to at least 6000BC, with variants (batons, truncheons, nightsticks, etc.) still in common usage today. Although primitive, clubs are undeniably effective, as few can deny the potency of blunt-force trauma to the head. Although essentially little more than crude, heavy lumps of wood, their design became more nuanced as the Middle Ages wore on, as warriors grafted strips of metal and spikes onto their weapons to amplify the 'smashing' and 'crunching' for which a club is so effective. As a result, new forms such as the mace, flail and morning star eventually came into being, covered in spikes to pierce armour and rupture bodily organs.
Unit Name Lombard Clubmen |
Main Unit Key cha_lom_clubmen |
Land Unit Key cha_lom_clubmen |
Naval Unit Key cha_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 120 |
Melee Attack 46 |
20 |
├ Melee Weapon cha_club |
├ Melee Base Damage 19 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 12 |
Charge Bonus 15 |
45 |
├ Base Defence 20 |
├ Shield cha_round |
└ Shield Defence 25 |
10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_medium |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 38 |
Abilities
Lombard Clubmen- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses