Viking Raider Cavalry
The lust for battle is deep inside these riders' very bones.The group of Norsemen who became known as ‘Vikings’ referred specifically to the seafarers who raided those lands bordering the North Sea, particularly the sparsely-defended Britannic coasts. Vikings were not just raiders, however, they also created a thriving trading economy, facilitated by their excellent shipbuilding and sailing skills. Their characteristic ‘longships’ enabled them to extend their reach as far afield as Russia, Ireland, and even Greenland. There is also evidence that later in the Dark Ages Viking explorers discovered America, several centuries before Christopher Columbus claimed it for Spain. On the battlefield, Vikings generally used the traditional barbarian charge as part of their raiding tactics – striking hard and fast before melting away again as quickly as they appeared.
Unit Name Viking Raider Cavalry |
Main Unit Key att_nor_viking_raider_cavalry |
Land Unit Key att_nor_viking_raider_cavalry |
Naval Unit Key att_lon_light_tra_nor |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 345 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 6 |
Ammunition 2 |
Melee Attack 47 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 52 |
22 |
├ Base Defence 7 |
├ Shield att_round |
└ Shield Defence 15 |
25 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 15 |
239 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 24 |
├ Mount att_nor_viking_raider_cavalry_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 45 |
Abilities
Viking Raider Cavalry- Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Livestock Pens
(att_bld_barbarian_farm_livestock_4) Level 3
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |