Alani Cavalry Warriors
Eating, sleeping, killing, dying. They are never more at home than on a horse.The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
Unit Name Alani Cavalry Warriors |
Main Unit Key att_alan_alani_cavalry_warriors |
Land Unit Key att_alan_alani_cavalry_warriors |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 180 |
Melee Attack 45 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 45 |
14 |
├ Base Defence 7 |
├ Shield att_oval_large |
└ Shield Defence 7 |
45 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 35 |
185 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 0 |
├ Mount att_alan_alani_cavalry_warriors |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 40 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |