

Scout Cavalry
Flexible, stealthy and deadly - ideal for scouting duties on the battlefield.Most armies of the early Middle Ages continued to rely heavily on foot soldiers. This was due to the large number of low-status soldiers with little equipment of their own – certainly not horses – and little real training to speak of. In fact, cavalry-heavy forces were not generally part of the military fashion of the time until the development of the stirrup and the peaked saddle made them more attractive to the western powers. The stirrup increased the endurance, manoeuvrability and speed of the horse and reduced its rider's fatigue as the animal was easier to control; this, along with advances in armour technology, meant cavalry – now as heavy as the eastern cataphracts of antiquity - once again became a fixture on the battlefield.
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Unit Name Scout Cavalry |
Main Unit Key cha_byz_scout_cavalry |
Land Unit Key cha_byz_scout_cavalry |
Naval Unit Key cha_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 105 |
Missile Damage 90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 25 |
Range 80 |
Reload 30 |
Rate of Fire 6 |
Ammunition 5 |
Melee Attack 15 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 50 |
├ Base Defence 25 |
├ Shield cha_round |
└ Shield Defence 25 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_rom_horse_spear_shield_vl |
├ Mount Entity cha_horse_very_light |
└ Mount Health 50 |
Morale 36 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Muster Hall
(cha_bld_barracks_1) Level 0 ![]()
Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |