Avar Noble Archers
Nobles have the time required to become highly adept with their chosen weapon.The skill required to fire a bow from a moving horse is phenomenal. Cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. People of nomadic origin, such as the Sarmatians, Huns and Avars, were renowned as skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
Unit Name Avar Noble Archers |
Main Unit Key cha_avar_noble_archers |
Land Unit Key cha_avar_noble_archers |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 270 |
53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 25 |
Range 150 |
Reload 75 |
Rate of Fire 14 |
Ammunition 25 |
Melee Attack 32 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 16 |
11 |
├ Base Defence 11 |
├ Shield cha_none |
└ Shield Defence 0 |
45 |
├ Armour cha_iron_lamellar |
├ Armour Defence 45 |
└ Shield Armour 0 |
150 |
├ Man Entity cha_infantry_heavy |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_sword_h |
├ Mount Entity cha_horse_very_heavy |
└ Mount Health 50 |
Morale 51 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Upgrade | |
---|---|
Required Technology Cost 200 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Warrior's Hall
(cha_bld_mead_hall_2) Level 1
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Garrison Buildings | |
---|---|
x 1 |
Warrior's Hall
(cha_bld_mead_hall_2) Level 1
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |