Germanic Night Raiders
Only the bravest dare mount a raid under cover of darkness.The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their warriors were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they caused panic, since no enemy could bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.
Unit Name Germanic Night Raiders |
Main Unit Key att_ger_germanic_night_raiders |
Land Unit Key att_ger_germanic_night_raiders |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 750 |
Upkeep Cost 375 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 17 |
Ammunition 8 |
Melee Attack 21 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
51 |
├ Base Defence 21 |
├ Shield att_round_small |
└ Shield Defence 30 |
15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
194 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 9 |
├ Mount att_ger_germanic_night_raiders_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 43 |
Abilities
Germanic Night Raiders- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |