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Germanic Night Raiders Burgundian SeparatistsBurgundian Separatists Missile Cavalry

Germanic Night Raiders

Only the bravest dare mount a raid under cover of darkness.

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their warriors were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they caused panic, since no enemy could bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

Germanic Night Raiders Germanic Night Raiders
Germanic Night Raiders

Unit Name

Germanic Night Raiders

Main Unit Key

att_ger_germanic_night_raiders

Land Unit Key

att_ger_germanic_night_raiders

Naval Unit Key

att_lon_light_tra_ger

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

725

Recruitment Cost

750

Upkeep Cost

375

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

75

Rate of Fire

17

Ammunition

8

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

51

├ Base Defence

21

├ Shield

att_round_small

└ Shield Defence

30

Armour

15

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

5

Health

194

├ Man Entity

att_infantry_light

├ Man Health

75

├ Bonus Hit Points

9

├ Mount

att_ger_germanic_night_raiders_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

43

Abilities

Germanic Night Raiders
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Heavy Cavalry Tactics Cost 188 Upgrade From Germanic Brigands
Required Technology Heavy Cavalry Tactics Cost 188 Upgrade From Germanic Mounted Brigands
Required Technology Heavy Cavalry Tactics Cost 188 Upgrade From Germanic Raiders
Garrison Buildings
Germanic Night Raiders x 1 Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4